basement: be used to play room

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.65
, space
Weight: 0.65
, floor
Weight: 0.65
, area
Weight: 0.62
, attic
Weight: 0.61
Siblings cellar
Weight: 0.36
, locker room
Weight: 0.36
, hallway
Weight: 0.36
, top floor
Weight: 0.35
, stairwell
Weight: 0.35

Related properties

Property Similarity
be used to play room 1.00
be at room 0.90
be used to make room 0.90
be a part of room 0.88
be used to put room on 0.87
be used to go from one room to another 0.85
be used to go between nonadjacent room 0.84
be used to move between room 0.82
be used to walk from one room to another 0.82
be used to connect room 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.34
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.90
Evidence: 0.43
Plausible(floor, be at room)
Evidence: 0.76
¬ Typical(basement, be used to play room)
0.32
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.90
Evidence: 0.39
Plausible(space, be used to make room)
Evidence: 0.76
¬ Typical(basement, be used to play room)
0.31
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.88
Evidence: 0.38
Plausible(floor, be a part of room)
Evidence: 0.76
¬ Typical(basement, be used to play room)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.88
Evidence: 0.04
Plausible(basement, be used to play room)
Evidence: 0.38
¬ Plausible(floor, be a part of room)
0.05
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.90
Evidence: 0.04
Plausible(basement, be used to play room)
Evidence: 0.39
¬ Plausible(space, be used to make room)
0.05
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.90
Evidence: 0.04
Plausible(basement, be used to play room)
Evidence: 0.43
¬ Plausible(floor, be at room)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.50
¬ Remarkable(space, be used to make room)
0.32
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.90
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.69
¬ Remarkable(floor, be at room)
0.31
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.88
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.71
¬ Remarkable(floor, be a part of room)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.87
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.80
¬ Remarkable(hallway, be used to put room on)
0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.84
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.82
¬ Remarkable(hallway, be used to go between nonadjacent room)
0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.81
¬ Remarkable(hallway, be used to move between room)
0.06
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.85
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.85
¬ Remarkable(hallway, be used to go from one room to another)
0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.82
¬ Remarkable(hallway, be used to connect room)
0.06
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.82
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.84
¬ Remarkable(hallway, be used to walk from one room to another)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.43
Plausible(floor, be at room)
Evidence: 0.55
Remarkable(basement, be used to play room)
Evidence: 0.04
¬ Plausible(basement, be used to play room)
0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.39
Plausible(space, be used to make room)
Evidence: 0.55
Remarkable(basement, be used to play room)
Evidence: 0.04
¬ Plausible(basement, be used to play room)
0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.38
Plausible(floor, be a part of room)
Evidence: 0.55
Remarkable(basement, be used to play room)
Evidence: 0.04
¬ Plausible(basement, be used to play room)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.04
Plausible(basement, be used to play room)
Evidence: 0.80
Remarkable(hallway, be used to put room on)
Evidence: 0.19
¬ Plausible(hallway, be used to put room on)
0.48
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.04
Plausible(basement, be used to play room)
Evidence: 0.82
Remarkable(hallway, be used to go between nonadjacent room)
Evidence: 0.24
¬ Plausible(hallway, be used to go between nonadjacent room)
0.48
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.04
Plausible(basement, be used to play room)
Evidence: 0.85
Remarkable(hallway, be used to go from one room to another)
Evidence: 0.48
¬ Plausible(hallway, be used to go from one room to another)
0.47
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.04
Plausible(basement, be used to play room)
Evidence: 0.84
Remarkable(hallway, be used to walk from one room to another)
Evidence: 0.28
¬ Plausible(hallway, be used to walk from one room to another)
0.47
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.04
Plausible(basement, be used to play room)
Evidence: 0.81
Remarkable(hallway, be used to move between room)
Evidence: 0.29
¬ Plausible(hallway, be used to move between room)
0.46
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.04
Plausible(basement, be used to play room)
Evidence: 0.82
Remarkable(hallway, be used to connect room)
Evidence: 0.28
¬ Plausible(hallway, be used to connect room)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.04
Plausible(basement, be used to play room)
Evidence: 0.52
¬ Salient(basement, be used to play room)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.52
Salient(basement, be used to play room)
Evidence: 0.76
¬ Typical(basement, be used to play room)
Evidence: 0.55
¬ Remarkable(basement, be used to play room)

Typical implies Plausible

0.13
Rule weight: 0.48
Evidence weight: 0.27
Similarity weight: 1.00
Evidence: 0.04
Plausible(basement, be used to play room)
Evidence: 0.76
¬ Typical(basement, be used to play room)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.25
¬ Typical(floor, be at room)
0.38
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.27
¬ Typical(floor, be a part of room)
0.38
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.32
¬ Typical(space, be used to make room)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.17
¬ Typical(hallway, be used to go from one room to another)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.28
¬ Typical(hallway, be used to walk from one room to another)
0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.33
¬ Typical(hallway, be used to go between nonadjacent room)
0.09
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.29
¬ Typical(hallway, be used to move between room)
0.09
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.39
¬ Typical(hallway, be used to put room on)
0.09
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.55
¬ Remarkable(basement, be used to play room)
Evidence: 0.29
¬ Typical(hallway, be used to connect room)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.76
Typical(basement, be used to play room)
Evidence: 0.25
¬ Typical(floor, be at room)
0.40
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.76
Typical(basement, be used to play room)
Evidence: 0.32
¬ Typical(space, be used to make room)
0.40
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.76
Typical(basement, be used to play room)
Evidence: 0.27
¬ Typical(floor, be a part of room)