bat: be used to obtain guano

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents creature
Weight: 0.65
, wild animal
Weight: 0.61
, thing
Weight: 0.60
, enemy
Weight: 0.60
, player
Weight: 0.58
Siblings vampire bat
Weight: 0.73
, baseball player
Weight: 0.34
, tree frog
Weight: 0.34
, baseball game
Weight: 0.34
, monkey
Weight: 0.34

Related properties

Property Similarity
be used to obtain guano 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.03
Plausible(bat, be used to obtain guano)
Evidence: 0.06
¬ Salient(bat, be used to obtain guano)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.06
Salient(bat, be used to obtain guano)
Evidence: 1.00
¬ Typical(bat, be used to obtain guano)
Evidence: 0.06
¬ Remarkable(bat, be used to obtain guano)

Typical implies Plausible

0.02
Rule weight: 0.48
Evidence weight: 0.03
Similarity weight: 1.00
Evidence: 0.03
Plausible(bat, be used to obtain guano)
Evidence: 1.00
¬ Typical(bat, be used to obtain guano)