battle: go exactly one of three ways

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents civil war
Weight: 0.62
, issue
Weight: 0.62
, scene
Weight: 0.59
, challenge
Weight: 0.59
Siblings bull run
Weight: 0.66
, wilderness
Weight: 0.59
, midway
Weight: 0.58
, waterloo
Weight: 0.56
, saipan
Weight: 0.47

Related properties

Property Similarity
go exactly one three ways 1.00
go exactly one of three ways 1.00
be how reported/resolved 0.80
be different from other types 0.78
be different from other types of war 0.77
look different 0.77
be over suddenly all place 0.76
be different from types 0.76
be over all place 0.75
be most worst of kind of war 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.29
Plausible(issue, be how reported/resolved)
Evidence: 0.10
¬ Typical(battle, go exactly one of three ways)
0.49
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.67
Plausible(scene, look different)
Evidence: 0.10
¬ Typical(battle, go exactly one of three ways)
0.49
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.57
Plausible(issue, be over suddenly all place)
Evidence: 0.10
¬ Typical(battle, go exactly one of three ways)
0.48
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.47
Plausible(civil war, be different from other types of war)
Evidence: 0.10
¬ Typical(battle, go exactly one of three ways)
0.48
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.59
Plausible(civil war, be most worst of kind of war)
Evidence: 0.10
¬ Typical(battle, go exactly one of three ways)
0.47
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.40
Plausible(issue, be over all place)
Evidence: 0.10
¬ Typical(battle, go exactly one of three ways)
0.47
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.11
Plausible(civil war, be different from other types)
Evidence: 0.10
¬ Typical(battle, go exactly one of three ways)
0.46
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.11
Plausible(civil war, be different from types)
Evidence: 0.10
¬ Typical(battle, go exactly one of three ways)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.33
Plausible(battle, go exactly one of three ways)
Evidence: 0.11
¬ Plausible(civil war, be different from other types)
0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.33
Plausible(battle, go exactly one of three ways)
Evidence: 0.11
¬ Plausible(civil war, be different from types)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.33
Plausible(battle, go exactly one of three ways)
Evidence: 0.29
¬ Plausible(issue, be how reported/resolved)
0.05
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.33
Plausible(battle, go exactly one of three ways)
Evidence: 0.40
¬ Plausible(issue, be over all place)
0.05
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.33
Plausible(battle, go exactly one of three ways)
Evidence: 0.47
¬ Plausible(civil war, be different from other types of war)
0.04
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.33
Plausible(battle, go exactly one of three ways)
Evidence: 0.57
¬ Plausible(issue, be over suddenly all place)
0.04
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.33
Plausible(battle, go exactly one of three ways)
Evidence: 0.59
¬ Plausible(civil war, be most worst of kind of war)
0.04
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.33
Plausible(battle, go exactly one of three ways)
Evidence: 0.67
¬ Plausible(scene, look different)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.96
¬ Remarkable(battle, go exactly one of three ways)
Evidence: 0.17
¬ Remarkable(civil war, be different from other types)
0.36
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.96
¬ Remarkable(battle, go exactly one of three ways)
Evidence: 0.18
¬ Remarkable(civil war, be different from types)
0.27
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.96
¬ Remarkable(battle, go exactly one of three ways)
Evidence: 0.40
¬ Remarkable(issue, be over suddenly all place)
0.21
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.75
Evidence: 0.96
¬ Remarkable(battle, go exactly one of three ways)
Evidence: 0.54
¬ Remarkable(civil war, be most worst of kind of war)
0.18
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(battle, go exactly one of three ways)
Evidence: 0.60
¬ Remarkable(scene, look different)
0.15
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(battle, go exactly one of three ways)
Evidence: 0.68
¬ Remarkable(civil war, be different from other types of war)
0.12
Rule weight: 0.58
Evidence weight: 0.26
Similarity weight: 0.80
Evidence: 0.96
¬ Remarkable(battle, go exactly one of three ways)
Evidence: 0.77
¬ Remarkable(issue, be how reported/resolved)
0.10
Rule weight: 0.58
Evidence weight: 0.22
Similarity weight: 0.75
Evidence: 0.96
¬ Remarkable(battle, go exactly one of three ways)
Evidence: 0.81
¬ Remarkable(issue, be over all place)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.29
Plausible(issue, be how reported/resolved)
Evidence: 0.96
Remarkable(battle, go exactly one of three ways)
Evidence: 0.33
¬ Plausible(battle, go exactly one of three ways)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.11
Plausible(civil war, be different from other types)
Evidence: 0.96
Remarkable(battle, go exactly one of three ways)
Evidence: 0.33
¬ Plausible(battle, go exactly one of three ways)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.67
Plausible(scene, look different)
Evidence: 0.96
Remarkable(battle, go exactly one of three ways)
Evidence: 0.33
¬ Plausible(battle, go exactly one of three ways)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.47
Plausible(civil war, be different from other types of war)
Evidence: 0.96
Remarkable(battle, go exactly one of three ways)
Evidence: 0.33
¬ Plausible(battle, go exactly one of three ways)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.57
Plausible(issue, be over suddenly all place)
Evidence: 0.96
Remarkable(battle, go exactly one of three ways)
Evidence: 0.33
¬ Plausible(battle, go exactly one of three ways)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.11
Plausible(civil war, be different from types)
Evidence: 0.96
Remarkable(battle, go exactly one of three ways)
Evidence: 0.33
¬ Plausible(battle, go exactly one of three ways)
0.31
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.59
Plausible(civil war, be most worst of kind of war)
Evidence: 0.96
Remarkable(battle, go exactly one of three ways)
Evidence: 0.33
¬ Plausible(battle, go exactly one of three ways)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.40
Plausible(issue, be over all place)
Evidence: 0.96
Remarkable(battle, go exactly one of three ways)
Evidence: 0.33
¬ Plausible(battle, go exactly one of three ways)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.33
Plausible(battle, go exactly one of three ways)
Evidence: 0.62
¬ Salient(battle, go exactly one of three ways)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.62
Salient(battle, go exactly one of three ways)
Evidence: 0.10
¬ Typical(battle, go exactly one of three ways)
Evidence: 0.96
¬ Remarkable(battle, go exactly one of three ways)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.33
Plausible(battle, go exactly one of three ways)
Evidence: 0.10
¬ Typical(battle, go exactly one of three ways)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.96
¬ Remarkable(battle, go exactly one of three ways)
Evidence: 0.18
¬ Typical(issue, be how reported/resolved)
0.27
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.96
¬ Remarkable(battle, go exactly one of three ways)
Evidence: 0.30
¬ Typical(issue, be over all place)
0.27
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.96
¬ Remarkable(battle, go exactly one of three ways)
Evidence: 0.32
¬ Typical(civil war, be different from other types)
0.27
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.96
¬ Remarkable(battle, go exactly one of three ways)
Evidence: 0.31
¬ Typical(civil war, be different from types)
0.22
Rule weight: 0.51
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(battle, go exactly one of three ways)
Evidence: 0.47
¬ Typical(civil war, be different from other types of war)
0.14
Rule weight: 0.51
Evidence weight: 0.36
Similarity weight: 0.75
Evidence: 0.96
¬ Remarkable(battle, go exactly one of three ways)
Evidence: 0.66
¬ Typical(civil war, be most worst of kind of war)
0.12
Rule weight: 0.51
Evidence weight: 0.32
Similarity weight: 0.76
Evidence: 0.96
¬ Remarkable(battle, go exactly one of three ways)
Evidence: 0.71
¬ Typical(issue, be over suddenly all place)
0.12
Rule weight: 0.51
Evidence weight: 0.31
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(battle, go exactly one of three ways)
Evidence: 0.72
¬ Typical(scene, look different)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.10
Typical(battle, go exactly one of three ways)
Evidence: 0.18
¬ Typical(issue, be how reported/resolved)
0.27
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.10
Typical(battle, go exactly one of three ways)
Evidence: 0.32
¬ Typical(civil war, be different from other types)
0.27
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.10
Typical(battle, go exactly one of three ways)
Evidence: 0.30
¬ Typical(issue, be over all place)
0.27
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.10
Typical(battle, go exactly one of three ways)
Evidence: 0.31
¬ Typical(civil war, be different from types)
0.22
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.10
Typical(battle, go exactly one of three ways)
Evidence: 0.47
¬ Typical(civil war, be different from other types of war)
0.15
Rule weight: 0.48
Evidence weight: 0.41
Similarity weight: 0.75
Evidence: 0.10
Typical(battle, go exactly one of three ways)
Evidence: 0.66
¬ Typical(civil war, be most worst of kind of war)
0.13
Rule weight: 0.48
Evidence weight: 0.36
Similarity weight: 0.76
Evidence: 0.10
Typical(battle, go exactly one of three ways)
Evidence: 0.71
¬ Typical(issue, be over suddenly all place)
0.13
Rule weight: 0.48
Evidence weight: 0.35
Similarity weight: 0.77
Evidence: 0.10
Typical(battle, go exactly one of three ways)
Evidence: 0.72
¬ Typical(scene, look different)