bb: become villain

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.58
, thing
Weight: 0.52
, sale
Weight: 0.48
, game
Weight: 0.47
Siblings springfield
Weight: 0.32
, wyoming
Weight: 0.32
, h
Weight: 0.31
, sherlock holmes
Weight: 0.31
, santa fe
Weight: 0.31

Related properties

Property Similarity
become villain 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.18
Plausible(bb, become villain)
Evidence: 0.17
¬ Salient(bb, become villain)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.17
Salient(bb, become villain)
Evidence: 0.40
¬ Typical(bb, become villain)
Evidence: 0.18
¬ Remarkable(bb, become villain)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.18
Plausible(bb, become villain)
Evidence: 0.40
¬ Typical(bb, become villain)