beat: be cheaper at walmart

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hit
Weight: 0.62
, thing
Weight: 0.61
, track
Weight: 0.56
, time
Weight: 0.56
Siblings win
Weight: 0.34
, victory
Weight: 0.34
, playing game
Weight: 0.34
, play game
Weight: 0.34
, defeat
Weight: 0.33

Related properties

Property Similarity
be cheaper at walmart 1.00
be cheap on ebay 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.31
Plausible(beat, be cheaper at walmart)
Evidence: 0.23
¬ Salient(beat, be cheaper at walmart)

Similarity expansion

0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.18
Remarkable(beat, be cheaper at walmart)
Evidence: 0.31
¬ Remarkable(beat, be cheap on ebay)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.56
Typical(beat, be cheaper at walmart)
Evidence: 0.85
¬ Typical(beat, be cheap on ebay)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.23
Salient(beat, be cheaper at walmart)
Evidence: 0.59
¬ Salient(beat, be cheap on ebay)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.31
Plausible(beat, be cheaper at walmart)
Evidence: 0.69
¬ Plausible(beat, be cheap on ebay)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.23
Salient(beat, be cheaper at walmart)
Evidence: 0.56
¬ Typical(beat, be cheaper at walmart)
Evidence: 0.18
¬ Remarkable(beat, be cheaper at walmart)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.31
Plausible(beat, be cheaper at walmart)
Evidence: 0.56
¬ Typical(beat, be cheaper at walmart)