beat: sound bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hit
Weight: 0.62
, thing
Weight: 0.61
, track
Weight: 0.56
, time
Weight: 0.56
Siblings win
Weight: 0.34
, victory
Weight: 0.34
, playing game
Weight: 0.34
, play game
Weight: 0.34
, defeat
Weight: 0.33

Related properties

Property Similarity
sound bad 1.00
sound good 0.97
have bad headohones 0.82
sound better on iphone 0.80
has quality bad 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.23
Plausible(beat, sound bad)
Evidence: 0.19
¬ Salient(beat, sound bad)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.17
Remarkable(beat, sound bad)
Evidence: 0.19
¬ Remarkable(beat, have bad headohones)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.19
Salient(beat, sound bad)
Evidence: 0.22
¬ Salient(beat, have bad headohones)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.23
Plausible(beat, sound bad)
Evidence: 0.29
¬ Plausible(beat, have bad headohones)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.17
Remarkable(beat, sound bad)
Evidence: 0.23
¬ Remarkable(beat, has quality bad)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.19
Salient(beat, sound bad)
Evidence: 0.26
¬ Salient(beat, has quality bad)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.17
Remarkable(beat, sound bad)
Evidence: 0.28
¬ Remarkable(beat, sound better on iphone)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.50
Typical(beat, sound bad)
Evidence: 0.55
¬ Typical(beat, have bad headohones)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.19
Salient(beat, sound bad)
Evidence: 0.34
¬ Salient(beat, sound better on iphone)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.23
Plausible(beat, sound bad)
Evidence: 0.34
¬ Plausible(beat, has quality bad)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.50
Typical(beat, sound bad)
Evidence: 0.57
¬ Typical(beat, has quality bad)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.50
Typical(beat, sound bad)
Evidence: 0.62
¬ Typical(beat, sound better on iphone)
0.46
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.97
Evidence: 0.50
Typical(beat, sound bad)
Evidence: 0.88
¬ Typical(beat, sound good)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.23
Plausible(beat, sound bad)
Evidence: 0.46
¬ Plausible(beat, sound better on iphone)
0.35
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.97
Evidence: 0.17
Remarkable(beat, sound bad)
Evidence: 0.69
¬ Remarkable(beat, sound good)
0.29
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.97
Evidence: 0.23
Plausible(beat, sound bad)
Evidence: 0.85
¬ Plausible(beat, sound good)
0.20
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.97
Evidence: 0.19
Salient(beat, sound bad)
Evidence: 0.93
¬ Salient(beat, sound good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.19
Salient(beat, sound bad)
Evidence: 0.50
¬ Typical(beat, sound bad)
Evidence: 0.17
¬ Remarkable(beat, sound bad)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.23
Plausible(beat, sound bad)
Evidence: 0.50
¬ Typical(beat, sound bad)