become inebriate: requires drink

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires drink 40 1.00
requires drink 1.00
requires drink beer 0.94
requires drink alcoholic drink 0.93
be motivated by you drink alcohol 0.91
requires drink alchol 0.90
requires drink vodka 0.90
requires drink lot of alcohol 0.90
requires drink wine 0.90
requires drink lot 0.90

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(become inebriate, requires drink)
Evidence: 0.86
¬ Salient(become inebriate, requires drink)

Similarity expansion

0.85
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(become inebriate, requires drink)
Evidence: 0.93
¬ Plausible(become inebriate, requires drink 40)
0.82
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Remarkable(become inebriate, requires drink)
Evidence: 0.94
¬ Remarkable(become inebriate, requires drink 40)
0.81
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.86
Salient(become inebriate, requires drink)
Evidence: 0.40
¬ Salient(become inebriate, requires drink 40)
0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.99
Plausible(become inebriate, requires drink)
Evidence: 0.95
¬ Plausible(become inebriate, requires drink alcoholic drink)
0.77
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.03
Typical(become inebriate, requires drink)
Evidence: 0.10
¬ Typical(become inebriate, requires drink 40)
...

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.86
Salient(become inebriate, requires drink)
Evidence: 0.03
¬ Typical(become inebriate, requires drink)
Evidence: 0.96
¬ Remarkable(become inebriate, requires drink)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(become inebriate, requires drink)
Evidence: 0.03
¬ Typical(become inebriate, requires drink)