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become scuba diver
:
requires breathe
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires breathe
1.00
causes change in your breathe pattern
0.82
requires get oxygen tannk
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.97
Similarity weight:
1.00
Evidence:
0.96
Plausible(
become scuba diver
,
requires breathe
)
⋁
Evidence:
0.88
¬ Salient(
become scuba diver
,
requires breathe
)
Similarity expansion
0.68
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.82
Evidence:
0.96
Plausible(
become scuba diver
,
requires breathe
)
⋁
Evidence:
0.87
¬ Plausible(
become scuba diver
,
causes change in your breathe pattern
)
0.63
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.82
Evidence:
0.88
Salient(
become scuba diver
,
requires breathe
)
⋁
Evidence:
0.73
¬ Salient(
become scuba diver
,
causes change in your breathe pattern
)
0.63
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.76
Evidence:
0.96
Plausible(
become scuba diver
,
requires breathe
)
⋁
Evidence:
0.94
¬ Plausible(
become scuba diver
,
requires get oxygen tannk
)
0.58
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.76
Evidence:
0.88
Salient(
become scuba diver
,
requires breathe
)
⋁
Evidence:
0.82
¬ Salient(
become scuba diver
,
requires get oxygen tannk
)
0.54
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.76
Evidence:
0.13
Typical(
become scuba diver
,
requires breathe
)
⋁
Evidence:
0.19
¬ Typical(
become scuba diver
,
requires get oxygen tannk
)
0.53
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.82
Evidence:
0.50
Remarkable(
become scuba diver
,
requires breathe
)
⋁
Evidence:
0.48
¬ Remarkable(
become scuba diver
,
causes change in your breathe pattern
)
0.52
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.82
Evidence:
0.13
Typical(
become scuba diver
,
requires breathe
)
⋁
Evidence:
0.29
¬ Typical(
become scuba diver
,
causes change in your breathe pattern
)
0.50
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.76
Evidence:
0.50
Remarkable(
become scuba diver
,
requires breathe
)
⋁
Evidence:
0.45
¬ Remarkable(
become scuba diver
,
requires get oxygen tannk
)
...
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.88
Salient(
become scuba diver
,
requires breathe
)
⋁
Evidence:
0.13
¬ Typical(
become scuba diver
,
requires breathe
)
⋁
Evidence:
0.50
¬ Remarkable(
become scuba diver
,
requires breathe
)
Typical implies Plausible
0.48
Rule weight:
0.48
Evidence weight:
1.00
Similarity weight:
1.00
Evidence:
0.96
Plausible(
become scuba diver
,
requires breathe
)
⋁
Evidence:
0.13
¬ Typical(
become scuba diver
,
requires breathe
)