bed: explode in end

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents living room
Weight: 0.63
, hotel
Weight: 0.63
, house
Weight: 0.59
, furniture
Weight: 0.59
Siblings sheet
Weight: 0.59
, couch
Weight: 0.58
, loft
Weight: 0.53
, cot
Weight: 0.49

Related properties

Property Similarity
explode in end 1.00
explode in nether 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.45
Plausible(bed, explode in end)
Evidence: 0.10
¬ Salient(bed, explode in end)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.06
Remarkable(bed, explode in end)
Evidence: 0.12
¬ Remarkable(bed, explode in nether)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.10
Salient(bed, explode in end)
Evidence: 0.14
¬ Salient(bed, explode in nether)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.33
Typical(bed, explode in end)
Evidence: 0.36
¬ Typical(bed, explode in nether)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.45
Plausible(bed, explode in end)
Evidence: 0.53
¬ Plausible(bed, explode in nether)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.10
Salient(bed, explode in end)
Evidence: 0.33
¬ Typical(bed, explode in end)
Evidence: 0.06
¬ Remarkable(bed, explode in end)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.45
Plausible(bed, explode in end)
Evidence: 0.33
¬ Typical(bed, explode in end)