behavior: be rewarded

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.63
, act
Weight: 0.61
, characteristic
Weight: 0.60
, indicator
Weight: 0.59
Siblings sexual activity
Weight: 0.71
, sexual harassment
Weight: 0.69
, drunk driving
Weight: 0.68
, altruism
Weight: 0.68
, cigarette smoking
Weight: 0.66

Related properties

Property Similarity
be rewarded 1.00
is rewarded 1.00
get rewarded 0.99
be rewarded in prison 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(behavior, be rewarded)
Evidence: 0.81
¬ Salient(behavior, be rewarded)

Similarity expansion

0.83
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(behavior, be rewarded)
Evidence: 0.98
¬ Plausible(behavior, is rewarded)
0.82
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.99
Evidence: 0.97
Plausible(behavior, be rewarded)
Evidence: 0.98
¬ Plausible(behavior, get rewarded)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.97
Plausible(behavior, be rewarded)
Evidence: 0.71
¬ Plausible(behavior, be rewarded in prison)
0.71
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.81
Salient(behavior, be rewarded)
Evidence: 0.88
¬ Salient(behavior, is rewarded)
0.71
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.99
Evidence: 0.81
Salient(behavior, be rewarded)
Evidence: 0.85
¬ Salient(behavior, get rewarded)
0.69
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.99
Evidence: 0.78
Typical(behavior, be rewarded)
Evidence: 0.80
¬ Typical(behavior, get rewarded)
0.69
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.78
Typical(behavior, be rewarded)
Evidence: 0.85
¬ Typical(behavior, is rewarded)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.81
Salient(behavior, be rewarded)
Evidence: 0.64
¬ Salient(behavior, be rewarded in prison)
0.64
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.50
Remarkable(behavior, be rewarded)
Evidence: 0.50
¬ Remarkable(behavior, is rewarded)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.50
Remarkable(behavior, be rewarded)
Evidence: 0.35
¬ Remarkable(behavior, be rewarded in prison)
0.62
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.99
Evidence: 0.50
Remarkable(behavior, be rewarded)
Evidence: 0.53
¬ Remarkable(behavior, get rewarded)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.78
Typical(behavior, be rewarded)
Evidence: 0.84
¬ Typical(behavior, be rewarded in prison)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.81
Salient(behavior, be rewarded)
Evidence: 0.78
¬ Typical(behavior, be rewarded)
Evidence: 0.50
¬ Remarkable(behavior, be rewarded)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(behavior, be rewarded)
Evidence: 0.78
¬ Typical(behavior, be rewarded)