bender: get drunk

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents robot
Weight: 0.57
, equipment
Weight: 0.48
, thing
Weight: 0.46
, man
Weight: 0.45
Siblings hangover
Weight: 0.31
, booze
Weight: 0.30
, oh
Weight: 0.29
, cocktail
Weight: 0.29
, old man
Weight: 0.29

Related properties

Property Similarity
get drunk 1.00
drink 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.39
¬ Remarkable(bender, get drunk)
Evidence: 0.89
¬ Remarkable(cocktail, drink)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.92
Plausible(bender, get drunk)
Evidence: 0.89
Remarkable(cocktail, drink)
Evidence: 0.53
¬ Plausible(cocktail, drink)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.92
Plausible(bender, get drunk)
Evidence: 0.55
¬ Salient(bender, get drunk)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.92
Plausible(bender, get drunk)
Evidence: 0.42
¬ Plausible(bender, drink)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.55
Salient(bender, get drunk)
Evidence: 0.11
¬ Salient(bender, drink)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.39
Remarkable(bender, get drunk)
Evidence: 0.12
¬ Remarkable(bender, drink)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.62
Typical(bender, get drunk)
Evidence: 0.22
¬ Typical(bender, drink)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.55
Salient(bender, get drunk)
Evidence: 0.62
¬ Typical(bender, get drunk)
Evidence: 0.39
¬ Remarkable(bender, get drunk)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.92
Plausible(bender, get drunk)
Evidence: 0.62
¬ Typical(bender, get drunk)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.39
¬ Remarkable(bender, get drunk)
Evidence: 0.01
¬ Typical(cocktail, drink)