bishop: be used to take pawn

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents church
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, leader
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, person
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, officer
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Siblings police officer
Weight: 0.34
, politician
Weight: 0.33

Related properties

Property Similarity
be used to take pawn 1.00
be used to checkmate chess king 0.79
be used to play chess 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.05
Plausible(bishop, be used to take pawn)
Evidence: 0.12
¬ Salient(bishop, be used to take pawn)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.85
Typical(bishop, be used to take pawn)
Evidence: 0.52
¬ Typical(bishop, be used to checkmate chess king)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.85
Typical(bishop, be used to take pawn)
Evidence: 0.46
¬ Typical(bishop, be used to play chess)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.05
Plausible(bishop, be used to take pawn)
Evidence: 0.12
¬ Plausible(bishop, be used to checkmate chess king)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.12
Salient(bishop, be used to take pawn)
Evidence: 0.21
¬ Salient(bishop, be used to checkmate chess king)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.12
Salient(bishop, be used to take pawn)
Evidence: 0.17
¬ Salient(bishop, be used to play chess)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.05
Plausible(bishop, be used to take pawn)
Evidence: 0.21
¬ Plausible(bishop, be used to play chess)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.12
Remarkable(bishop, be used to take pawn)
Evidence: 0.26
¬ Remarkable(bishop, be used to play chess)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.12
Remarkable(bishop, be used to take pawn)
Evidence: 0.32
¬ Remarkable(bishop, be used to checkmate chess king)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.12
Salient(bishop, be used to take pawn)
Evidence: 0.85
¬ Typical(bishop, be used to take pawn)
Evidence: 0.12
¬ Remarkable(bishop, be used to take pawn)

Typical implies Plausible

0.09
Rule weight: 0.48
Evidence weight: 0.19
Similarity weight: 1.00
Evidence: 0.05
Plausible(bishop, be used to take pawn)
Evidence: 0.85
¬ Typical(bishop, be used to take pawn)