black knight: be in undead asylum

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents knight
Weight: 0.65
, character
Weight: 0.63
, movie
Weight: 0.59
, game
Weight: 0.57
, prisoner
Weight: 0.54
Siblings black swan
Weight: 0.35
, black cat
Weight: 0.35
, black panther
Weight: 0.35
, villain
Weight: 0.34

Related properties

Property Similarity
be in undead asylum 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.49
Plausible(black knight, be in undead asylum)
Evidence: 0.37
¬ Salient(black knight, be in undead asylum)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.37
Salient(black knight, be in undead asylum)
Evidence: 0.67
¬ Typical(black knight, be in undead asylum)
Evidence: 0.29
¬ Remarkable(black knight, be in undead asylum)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.49
Plausible(black knight, be in undead asylum)
Evidence: 0.67
¬ Typical(black knight, be in undead asylum)