blacksmith: go to jail

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents craftsman
Weight: 0.67
, trade
Weight: 0.61
, shop
Weight: 0.54
, artist
Weight: 0.53
, tool
Weight: 0.53
Siblings carpenter
Weight: 0.37
, sculptor
Weight: 0.35
, painter
Weight: 0.35
, mason
Weight: 0.34

Related properties

Property Similarity
go to jail 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.55
Plausible(blacksmith, go to jail)
Evidence: 0.46
¬ Salient(blacksmith, go to jail)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.46
Salient(blacksmith, go to jail)
Evidence: 0.71
¬ Typical(blacksmith, go to jail)
Evidence: 0.34
¬ Remarkable(blacksmith, go to jail)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.55
Plausible(blacksmith, go to jail)
Evidence: 0.71
¬ Typical(blacksmith, go to jail)