blacksmith: tap hammer

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents craftsman
Weight: 0.67
, trade
Weight: 0.61
, shop
Weight: 0.54
, artist
Weight: 0.53
, tool
Weight: 0.53
Siblings carpenter
Weight: 0.37
, sculptor
Weight: 0.35
, painter
Weight: 0.35
, mason
Weight: 0.34

Related properties

Property Similarity
tap hammer 1.00
tap hammer on anvil 0.91
bounce hammer 0.86
hammer metal 0.85
hammer anvil 0.82
tap anvil 0.80
tap anvil between hits 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.92
Plausible(blacksmith, tap hammer)
Evidence: 0.49
¬ Salient(blacksmith, tap hammer)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.92
Plausible(blacksmith, tap hammer)
Evidence: 0.79
¬ Plausible(blacksmith, tap hammer on anvil)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.92
Plausible(blacksmith, tap hammer)
Evidence: 0.47
¬ Plausible(blacksmith, hammer metal)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.92
Plausible(blacksmith, tap hammer)
Evidence: 0.64
¬ Plausible(blacksmith, bounce hammer)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.31
Remarkable(blacksmith, tap hammer)
Evidence: 0.15
¬ Remarkable(blacksmith, tap hammer on anvil)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.92
Plausible(blacksmith, tap hammer)
Evidence: 0.48
¬ Plausible(blacksmith, hammer anvil)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.31
Remarkable(blacksmith, tap hammer)
Evidence: 0.06
¬ Remarkable(blacksmith, hammer anvil)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.49
Salient(blacksmith, tap hammer)
Evidence: 0.26
¬ Salient(blacksmith, tap hammer on anvil)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.31
Remarkable(blacksmith, tap hammer)
Evidence: 0.13
¬ Remarkable(blacksmith, bounce hammer)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.49
Salient(blacksmith, tap hammer)
Evidence: 0.19
¬ Salient(blacksmith, bounce hammer)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.49
Salient(blacksmith, tap hammer)
Evidence: 0.11
¬ Salient(blacksmith, hammer anvil)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.92
Plausible(blacksmith, tap hammer)
Evidence: 0.45
¬ Plausible(blacksmith, tap anvil)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.31
Remarkable(blacksmith, tap hammer)
Evidence: 0.06
¬ Remarkable(blacksmith, tap anvil)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.49
Salient(blacksmith, tap hammer)
Evidence: 0.10
¬ Salient(blacksmith, tap anvil)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.92
Plausible(blacksmith, tap hammer)
Evidence: 0.53
¬ Plausible(blacksmith, tap anvil between hits)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.31
Remarkable(blacksmith, tap hammer)
Evidence: 0.07
¬ Remarkable(blacksmith, tap anvil between hits)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.68
Typical(blacksmith, tap hammer)
Evidence: 0.47
¬ Typical(blacksmith, bounce hammer)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.49
Salient(blacksmith, tap hammer)
Evidence: 0.13
¬ Salient(blacksmith, tap anvil between hits)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.68
Typical(blacksmith, tap hammer)
Evidence: 0.62
¬ Typical(blacksmith, tap hammer on anvil)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.68
Typical(blacksmith, tap hammer)
Evidence: 0.37
¬ Typical(blacksmith, hammer anvil)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.68
Typical(blacksmith, tap hammer)
Evidence: 0.32
¬ Typical(blacksmith, tap anvil)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.49
Salient(blacksmith, tap hammer)
Evidence: 0.37
¬ Salient(blacksmith, hammer metal)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.68
Typical(blacksmith, tap hammer)
Evidence: 0.61
¬ Typical(blacksmith, hammer metal)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.68
Typical(blacksmith, tap hammer)
Evidence: 0.41
¬ Typical(blacksmith, tap anvil between hits)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.31
Remarkable(blacksmith, tap hammer)
Evidence: 0.33
¬ Remarkable(blacksmith, hammer metal)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.49
Salient(blacksmith, tap hammer)
Evidence: 0.68
¬ Typical(blacksmith, tap hammer)
Evidence: 0.31
¬ Remarkable(blacksmith, tap hammer)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.92
Plausible(blacksmith, tap hammer)
Evidence: 0.68
¬ Typical(blacksmith, tap hammer)