blanket: get rolled at factories

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents comfort
Weight: 0.66
, gift
Weight: 0.65
, protection
Weight: 0.62
, accessory
Weight: 0.59
Siblings electric blanket
Weight: 0.82
, duvet
Weight: 0.56
, comforter
Weight: 0.53
, couch
Weight: 0.34
, pillow
Weight: 0.34

Related properties

Property Similarity
get rolled at factories 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.21
Plausible(blanket, get rolled at factories)
Evidence: 0.17
¬ Salient(blanket, get rolled at factories)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.17
Salient(blanket, get rolled at factories)
Evidence: 0.47
¬ Typical(blanket, get rolled at factories)
Evidence: 0.14
¬ Remarkable(blanket, get rolled at factories)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.21
Plausible(blanket, get rolled at factories)
Evidence: 0.47
¬ Typical(blanket, get rolled at factories)