blitz: need again buff

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.56
, time
Weight: 0.51
, band
Weight: 0.45
, magazine
Weight: 0.42
, problem
Weight: 0.41
Siblings rush
Weight: 0.32
, big bang
Weight: 0.31
, flip flop
Weight: 0.31
, play game
Weight: 0.31

Related properties

Property Similarity
need again buff 1.00
need buff 0.96

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.77
Plausible(blitz, need again buff)
Evidence: 0.47
¬ Salient(blitz, need again buff)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.23
Typical(blitz, need again buff)
Evidence: 0.20
¬ Typical(blitz, need buff)
0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.77
Plausible(blitz, need again buff)
Evidence: 0.80
¬ Plausible(blitz, need buff)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.72
Remarkable(blitz, need again buff)
Evidence: 0.83
¬ Remarkable(blitz, need buff)
0.56
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.96
Evidence: 0.47
Salient(blitz, need again buff)
Evidence: 0.59
¬ Salient(blitz, need buff)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.47
Salient(blitz, need again buff)
Evidence: 0.23
¬ Typical(blitz, need again buff)
Evidence: 0.72
¬ Remarkable(blitz, need again buff)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.77
Plausible(blitz, need again buff)
Evidence: 0.23
¬ Typical(blitz, need again buff)