bloom: be bad in fortnite

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents effect
Weight: 0.59
, journal
Weight: 0.55
, event
Weight: 0.55
, thing
Weight: 0.54
, critic
Weight: 0.52
Siblings peony
Weight: 0.52
, brussels sprout
Weight: 0.33
, lily
Weight: 0.32
, flower arrangement
Weight: 0.32
, bud
Weight: 0.32

Related properties

Property Similarity
be bad in fortnite 1.00
has quality bad 0.87
be bad for fish 0.79
be worse in summer 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.69
Plausible(effect, has quality bad)
Evidence: 0.23
¬ Typical(bloom, be bad in fortnite)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.34
Similarity weight: 0.87
Evidence: 0.03
Plausible(bloom, be bad in fortnite)
Evidence: 0.69
¬ Plausible(effect, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.49
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.05
¬ Remarkable(bloom, be bad in fortnite)
Evidence: 0.39
¬ Remarkable(effect, has quality bad)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.69
Plausible(effect, has quality bad)
Evidence: 0.05
Remarkable(bloom, be bad in fortnite)
Evidence: 0.03
¬ Plausible(bloom, be bad in fortnite)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.03
Plausible(bloom, be bad in fortnite)
Evidence: 0.05
¬ Salient(bloom, be bad in fortnite)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.03
Plausible(bloom, be bad in fortnite)
Evidence: 0.07
¬ Plausible(bloom, has quality bad)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.05
Remarkable(bloom, be bad in fortnite)
Evidence: 0.08
¬ Remarkable(bloom, has quality bad)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.05
Salient(bloom, be bad in fortnite)
Evidence: 0.08
¬ Salient(bloom, has quality bad)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.05
Remarkable(bloom, be bad in fortnite)
Evidence: 0.15
¬ Remarkable(bloom, be bad for fish)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.05
Remarkable(bloom, be bad in fortnite)
Evidence: 0.12
¬ Remarkable(bloom, be worse in summer)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.03
Plausible(bloom, be bad in fortnite)
Evidence: 0.13
¬ Plausible(bloom, be worse in summer)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.05
Salient(bloom, be bad in fortnite)
Evidence: 0.13
¬ Salient(bloom, be worse in summer)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.05
Salient(bloom, be bad in fortnite)
Evidence: 0.16
¬ Salient(bloom, be bad for fish)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.03
Plausible(bloom, be bad in fortnite)
Evidence: 0.17
¬ Plausible(bloom, be bad for fish)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.23
Typical(bloom, be bad in fortnite)
Evidence: 0.32
¬ Typical(bloom, has quality bad)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.23
Typical(bloom, be bad in fortnite)
Evidence: 0.39
¬ Typical(bloom, be worse in summer)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.23
Typical(bloom, be bad in fortnite)
Evidence: 0.43
¬ Typical(bloom, be bad for fish)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.05
Salient(bloom, be bad in fortnite)
Evidence: 0.23
¬ Typical(bloom, be bad in fortnite)
Evidence: 0.05
¬ Remarkable(bloom, be bad in fortnite)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.03
Plausible(bloom, be bad in fortnite)
Evidence: 0.23
¬ Typical(bloom, be bad in fortnite)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.05
¬ Remarkable(bloom, be bad in fortnite)
Evidence: 0.83
¬ Typical(effect, has quality bad)

Typicality inheritance from parent to child

0.15
Rule weight: 0.48
Evidence weight: 0.36
Similarity weight: 0.87
Evidence: 0.23
Typical(bloom, be bad in fortnite)
Evidence: 0.83
¬ Typical(effect, has quality bad)