board game: be used to act on one competitive nature

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to act on one competitive nature 1.00
be very competitive 0.86
be defined as thing that happen 0.77
be play by individual or team 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.57
Plausible(event, be defined as thing that happen)
Evidence: 0.14
¬ Typical(board game, be used to act on one competitive nature)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.73
Plausible(board game, be used to act on one competitive nature)
Evidence: 0.57
¬ Plausible(event, be defined as thing that happen)

Remarkability exclusitivity betweem a parent and a child

0.21
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.66
¬ Remarkable(board game, be used to act on one competitive nature)
Evidence: 0.80
¬ Remarkable(event, be defined as thing that happen)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.57
Plausible(event, be defined as thing that happen)
Evidence: 0.66
Remarkable(board game, be used to act on one competitive nature)
Evidence: 0.73
¬ Plausible(board game, be used to act on one competitive nature)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.73
Plausible(board game, be used to act on one competitive nature)
Evidence: 0.91
¬ Salient(board game, be used to act on one competitive nature)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.91
Salient(board game, be used to act on one competitive nature)
Evidence: 0.14
¬ Typical(board game, be used to act on one competitive nature)
Evidence: 0.66
¬ Remarkable(board game, be used to act on one competitive nature)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.73
Plausible(board game, be used to act on one competitive nature)
Evidence: 0.14
¬ Typical(board game, be used to act on one competitive nature)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.66
¬ Remarkable(board game, be used to act on one competitive nature)
Evidence: 0.17
¬ Typical(event, be defined as thing that happen)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.14
Typical(board game, be used to act on one competitive nature)
Evidence: 0.17
¬ Typical(event, be defined as thing that happen)