board game: be used to make money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to make money 1.00
cost money 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.72
Plausible(thing, cost money)
Evidence: 0.35
¬ Typical(board game, be used to make money)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.83
Evidence: 0.31
Plausible(board game, be used to make money)
Evidence: 0.72
¬ Plausible(thing, cost money)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.61
¬ Remarkable(board game, be used to make money)
Evidence: 0.26
¬ Remarkable(thing, cost money)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.72
Plausible(thing, cost money)
Evidence: 0.61
Remarkable(board game, be used to make money)
Evidence: 0.31
¬ Plausible(board game, be used to make money)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.31
Plausible(board game, be used to make money)
Evidence: 0.79
¬ Salient(board game, be used to make money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.79
Salient(board game, be used to make money)
Evidence: 0.35
¬ Typical(board game, be used to make money)
Evidence: 0.61
¬ Remarkable(board game, be used to make money)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.31
Plausible(board game, be used to make money)
Evidence: 0.35
¬ Typical(board game, be used to make money)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.61
¬ Remarkable(board game, be used to make money)
Evidence: 0.59
¬ Typical(thing, cost money)

Typicality inheritance from parent to child

0.25
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.35
Typical(board game, be used to make money)
Evidence: 0.59
¬ Typical(thing, cost money)