board game: be used to pass time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to pass time 1.00
be happen all time 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.38
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.32
¬ Typical(board game, be used to pass time)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.85
Plausible(board game, be used to pass time)
Evidence: 0.28
¬ Plausible(thing, be happen all time)

Remarkability exclusitivity betweem a parent and a child

0.29
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.48
¬ Remarkable(board game, be used to pass time)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)

Remarkability from parent implausibility

0.21
Rule weight: 0.42
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.48
Remarkable(board game, be used to pass time)
Evidence: 0.85
¬ Plausible(board game, be used to pass time)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.85
Plausible(board game, be used to pass time)
Evidence: 0.66
¬ Salient(board game, be used to pass time)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.66
Salient(board game, be used to pass time)
Evidence: 0.32
¬ Typical(board game, be used to pass time)
Evidence: 0.48
¬ Remarkable(board game, be used to pass time)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.85
Plausible(board game, be used to pass time)
Evidence: 0.32
¬ Typical(board game, be used to pass time)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.48
¬ Remarkable(board game, be used to pass time)
Evidence: 0.38
¬ Typical(thing, be happen all time)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.32
Typical(board game, be used to pass time)
Evidence: 0.38
¬ Typical(thing, be happen all time)