board game: be used to stir creative thought

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Parents dvd player
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Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
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Weight: 0.60

Related properties

Property Similarity
be used to stir creative thought 1.00
be stir while they be be fry 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.51
Plausible(thing, be stir while they be be fry)
Evidence: 0.41
¬ Typical(board game, be used to stir creative thought)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.79
Plausible(board game, be used to stir creative thought)
Evidence: 0.51
¬ Plausible(thing, be stir while they be be fry)

Remarkability exclusitivity betweem a parent and a child

0.47
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.40
¬ Remarkable(board game, be used to stir creative thought)
Evidence: 0.06
¬ Remarkable(thing, be stir while they be be fry)

Remarkability from parent implausibility

0.27
Rule weight: 0.42
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.51
Plausible(thing, be stir while they be be fry)
Evidence: 0.40
Remarkable(board game, be used to stir creative thought)
Evidence: 0.79
¬ Plausible(board game, be used to stir creative thought)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.79
Plausible(board game, be used to stir creative thought)
Evidence: 0.57
¬ Salient(board game, be used to stir creative thought)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.57
Salient(board game, be used to stir creative thought)
Evidence: 0.41
¬ Typical(board game, be used to stir creative thought)
Evidence: 0.40
¬ Remarkable(board game, be used to stir creative thought)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.79
Plausible(board game, be used to stir creative thought)
Evidence: 0.41
¬ Typical(board game, be used to stir creative thought)

Typicality and Rermarkability incompatibility between a parent and a child

0.26
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.40
¬ Remarkable(board game, be used to stir creative thought)
Evidence: 0.97
¬ Typical(thing, be stir while they be be fry)

Typicality inheritance from parent to child

0.17
Rule weight: 0.48
Evidence weight: 0.43
Similarity weight: 0.83
Evidence: 0.41
Typical(board game, be used to stir creative thought)
Evidence: 0.97
¬ Typical(thing, be stir while they be be fry)