bomber: be in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents terrorist
Weight: 0.54
, plane
Weight: 0.53
, thing
Weight: 0.52
, aircraft
Weight: 0.50
, weapon
Weight: 0.50
Siblings backfire
Weight: 0.36
, neutron bomb
Weight: 0.33
, jet plane
Weight: 0.33
, hydrogen bomb
Weight: 0.32
, bomb
Weight: 0.32

Related properties

Property Similarity
be in game 1.00
be in westing game 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.62
Plausible(bomber, be in game)
Evidence: 0.74
¬ Salient(bomber, be in game)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.60
Typical(bomber, be in game)
Evidence: 0.26
¬ Typical(bomber, be in westing game)
0.72
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.74
Salient(bomber, be in game)
Evidence: 0.59
¬ Salient(bomber, be in westing game)
0.72
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.62
Plausible(bomber, be in game)
Evidence: 0.41
¬ Plausible(bomber, be in westing game)
0.65
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.73
Remarkable(bomber, be in game)
Evidence: 0.85
¬ Remarkable(bomber, be in westing game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.74
Salient(bomber, be in game)
Evidence: 0.60
¬ Typical(bomber, be in game)
Evidence: 0.73
¬ Remarkable(bomber, be in game)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.62
Plausible(bomber, be in game)
Evidence: 0.60
¬ Typical(bomber, be in game)