bone: be break

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents structure
Weight: 0.65
, tissue
Weight: 0.64
, organ
Weight: 0.61
, evidence
Weight: 0.60
Siblings bone marrow
Weight: 0.68
, rib cage
Weight: 0.65
, skull
Weight: 0.60
, wrist
Weight: 0.57
, tail
Weight: 0.55

Related properties

Property Similarity
be break 1.00
break 1.00
heal themselves after they be break 0.79
be break if stress too much 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.50
Plausible(bone, be break)
Evidence: 0.27
¬ Salient(bone, be break)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.27
Salient(bone, be break)
Evidence: 0.22
¬ Salient(bone, break)
0.68
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.45
Remarkable(bone, be break)
Evidence: 0.36
¬ Remarkable(bone, break)
0.68
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.72
Typical(bone, be break)
Evidence: 0.72
¬ Typical(bone, break)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.50
Plausible(bone, be break)
Evidence: 0.08
¬ Plausible(bone, be break if stress too much)
0.62
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.50
Plausible(bone, be break)
Evidence: 0.54
¬ Plausible(bone, break)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.50
Plausible(bone, be break)
Evidence: 0.37
¬ Plausible(bone, heal themselves after they be break)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.72
Typical(bone, be break)
Evidence: 0.60
¬ Typical(bone, be break if stress too much)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.72
Typical(bone, be break)
Evidence: 0.80
¬ Typical(bone, heal themselves after they be break)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.27
Salient(bone, be break)
Evidence: 0.34
¬ Salient(bone, heal themselves after they be break)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.45
Remarkable(bone, be break)
Evidence: 0.63
¬ Remarkable(bone, heal themselves after they be break)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.45
Remarkable(bone, be break)
Evidence: 0.71
¬ Remarkable(bone, be break if stress too much)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.27
Salient(bone, be break)
Evidence: 0.57
¬ Salient(bone, be break if stress too much)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.27
Salient(bone, be break)
Evidence: 0.72
¬ Typical(bone, be break)
Evidence: 0.45
¬ Remarkable(bone, be break)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.50
Plausible(bone, be break)
Evidence: 0.72
¬ Typical(bone, be break)