boredom: affect mind

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.62
, problem
Weight: 0.59
, obstacle
Weight: 0.58
, feeling
Weight: 0.56
, symptom
Weight: 0.55
Siblings loneliness
Weight: 0.35
, laziness
Weight: 0.35
, fatigue
Weight: 0.34
, despair
Weight: 0.34
, exhaustion
Weight: 0.34

Related properties

Property Similarity
affect mind 1.00
take over mind 0.89
affect life 0.80
affect change 0.78
affect brain in long run 0.76
affect brain in run 0.76
affect business 0.76
affect vision 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.67
Plausible(factor, affect business)
Evidence: 0.17
¬ Typical(boredom, affect mind)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.22
Plausible(boredom, affect mind)
Evidence: 0.67
¬ Plausible(factor, affect business)

Remarkability exclusitivity betweem a parent and a child

0.24
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(boredom, affect mind)
Evidence: 0.67
¬ Remarkable(factor, affect business)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.66
¬ Remarkable(boredom, affect mind)
Evidence: 0.26
¬ Remarkable(loneliness, take over mind)
0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(boredom, affect mind)
Evidence: 0.05
¬ Remarkable(loneliness, affect brain in run)
0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(boredom, affect mind)
Evidence: 0.07
¬ Remarkable(loneliness, affect brain in long run)
0.07
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.66
¬ Remarkable(boredom, affect mind)
Evidence: 0.46
¬ Remarkable(laziness, affect life)
0.04
Rule weight: 0.13
Evidence weight: 0.36
Similarity weight: 0.75
Evidence: 0.66
¬ Remarkable(boredom, affect mind)
Evidence: 0.97
¬ Remarkable(fatigue, affect vision)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.67
Plausible(factor, affect business)
Evidence: 0.66
Remarkable(boredom, affect mind)
Evidence: 0.22
¬ Plausible(boredom, affect mind)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.22
Plausible(boredom, affect mind)
Evidence: 0.46
Remarkable(laziness, affect life)
Evidence: 0.08
¬ Plausible(laziness, affect life)
0.46
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.22
Plausible(boredom, affect mind)
Evidence: 0.26
Remarkable(loneliness, take over mind)
Evidence: 0.24
¬ Plausible(loneliness, take over mind)
0.45
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.22
Plausible(boredom, affect mind)
Evidence: 0.97
Remarkable(fatigue, affect vision)
Evidence: 0.17
¬ Plausible(fatigue, affect vision)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.22
Plausible(boredom, affect mind)
Evidence: 0.05
Remarkable(loneliness, affect brain in run)
Evidence: 0.05
¬ Plausible(loneliness, affect brain in run)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.22
Plausible(boredom, affect mind)
Evidence: 0.07
Remarkable(loneliness, affect brain in long run)
Evidence: 0.08
¬ Plausible(loneliness, affect brain in long run)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.22
Plausible(boredom, affect mind)
Evidence: 0.32
¬ Salient(boredom, affect mind)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.32
Salient(boredom, affect mind)
Evidence: 0.17
¬ Typical(boredom, affect mind)
Evidence: 0.66
¬ Remarkable(boredom, affect mind)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.22
Plausible(boredom, affect mind)
Evidence: 0.17
¬ Typical(boredom, affect mind)

Typicality and Rermarkability incompatibility between a parent and a child

0.21
Rule weight: 0.51
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(boredom, affect mind)
Evidence: 0.69
¬ Typical(factor, affect business)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.66
¬ Remarkable(boredom, affect mind)
Evidence: 0.07
¬ Typical(laziness, affect life)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.66
¬ Remarkable(boredom, affect mind)
Evidence: 0.01
¬ Typical(fatigue, affect vision)
0.09
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.66
¬ Remarkable(boredom, affect mind)
Evidence: 0.41
¬ Typical(loneliness, take over mind)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(boredom, affect mind)
Evidence: 0.27
¬ Typical(loneliness, affect brain in run)
0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(boredom, affect mind)
Evidence: 0.34
¬ Typical(loneliness, affect brain in long run)

Typicality inheritance from parent to child

0.16
Rule weight: 0.48
Evidence weight: 0.42
Similarity weight: 0.76
Evidence: 0.17
Typical(boredom, affect mind)
Evidence: 0.69
¬ Typical(factor, affect business)