boredom: be defined as bad nightmare

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
be defined as bad nightmare 1.00
be bad 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.33
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.84
Evidence: 0.13
Plausible(problem, be bad)
Evidence: 0.47
¬ Typical(boredom, be defined as bad nightmare)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.77
Plausible(boredom, be defined as bad nightmare)
Evidence: 0.13
¬ Plausible(problem, be bad)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.41
¬ Remarkable(boredom, be defined as bad nightmare)
Evidence: 0.40
¬ Remarkable(problem, be bad)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.41
¬ Remarkable(boredom, be defined as bad nightmare)
Evidence: 0.27
¬ Remarkable(loneliness, be bad)

Remarkability from parent implausibility

0.21
Rule weight: 0.42
Evidence weight: 0.61
Similarity weight: 0.84
Evidence: 0.13
Plausible(problem, be bad)
Evidence: 0.41
Remarkable(boredom, be defined as bad nightmare)
Evidence: 0.77
¬ Plausible(boredom, be defined as bad nightmare)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.77
Plausible(boredom, be defined as bad nightmare)
Evidence: 0.27
Remarkable(loneliness, be bad)
Evidence: 0.21
¬ Plausible(loneliness, be bad)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.77
Plausible(boredom, be defined as bad nightmare)
Evidence: 0.56
¬ Salient(boredom, be defined as bad nightmare)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.41
Remarkable(boredom, be defined as bad nightmare)
Evidence: 0.23
¬ Remarkable(boredom, be bad)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.56
Salient(boredom, be defined as bad nightmare)
Evidence: 0.42
¬ Salient(boredom, be bad)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.77
Plausible(boredom, be defined as bad nightmare)
Evidence: 0.84
¬ Plausible(boredom, be bad)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.47
Typical(boredom, be defined as bad nightmare)
Evidence: 0.42
¬ Typical(boredom, be bad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.56
Salient(boredom, be defined as bad nightmare)
Evidence: 0.47
¬ Typical(boredom, be defined as bad nightmare)
Evidence: 0.41
¬ Remarkable(boredom, be defined as bad nightmare)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.77
Plausible(boredom, be defined as bad nightmare)
Evidence: 0.47
¬ Typical(boredom, be defined as bad nightmare)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.41
¬ Remarkable(boredom, be defined as bad nightmare)
Evidence: 0.60
¬ Typical(problem, be bad)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.41
¬ Remarkable(boredom, be defined as bad nightmare)
Evidence: 0.58
¬ Typical(loneliness, be bad)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.47
Typical(boredom, be defined as bad nightmare)
Evidence: 0.60
¬ Typical(problem, be bad)