bot: play fortnite

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents computer
Weight: 0.60
, computer program
Weight: 0.54
, parasite
Weight: 0.50
, thing
Weight: 0.48
Siblings computer virus
Weight: 0.35
, computer mouse
Weight: 0.34
, computer programmer
Weight: 0.34
, computer network
Weight: 0.34
, computer monitor
Weight: 0.34

Related properties

Property Similarity
play fortnite 1.00
be in game 0.84
feel in game 0.82
be in games 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.38
Plausible(bot, play fortnite)
Evidence: 0.27
¬ Salient(bot, play fortnite)

Similarity expansion

0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.60
Typical(bot, play fortnite)
Evidence: 0.56
¬ Typical(bot, feel in game)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.60
Typical(bot, play fortnite)
Evidence: 0.63
¬ Typical(bot, be in game)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.60
Typical(bot, play fortnite)
Evidence: 0.67
¬ Typical(bot, be in games)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.38
Plausible(bot, play fortnite)
Evidence: 0.64
¬ Plausible(bot, feel in game)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.84
Evidence: 0.38
Plausible(bot, play fortnite)
Evidence: 0.67
¬ Plausible(bot, be in game)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.38
Plausible(bot, play fortnite)
Evidence: 0.70
¬ Plausible(bot, be in games)
0.30
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.84
Evidence: 0.27
Salient(bot, play fortnite)
Evidence: 0.79
¬ Salient(bot, be in game)
0.29
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.84
Evidence: 0.24
Remarkable(bot, play fortnite)
Evidence: 0.77
¬ Remarkable(bot, be in game)
0.29
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.82
Evidence: 0.27
Salient(bot, play fortnite)
Evidence: 0.81
¬ Salient(bot, feel in game)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.78
Evidence: 0.24
Remarkable(bot, play fortnite)
Evidence: 0.78
¬ Remarkable(bot, be in games)
0.27
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.78
Evidence: 0.27
Salient(bot, play fortnite)
Evidence: 0.83
¬ Salient(bot, be in games)
0.25
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.82
Evidence: 0.24
Remarkable(bot, play fortnite)
Evidence: 0.84
¬ Remarkable(bot, feel in game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.27
Salient(bot, play fortnite)
Evidence: 0.60
¬ Typical(bot, play fortnite)
Evidence: 0.24
¬ Remarkable(bot, play fortnite)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.38
Plausible(bot, play fortnite)
Evidence: 0.60
¬ Typical(bot, play fortnite)