bouncer: be good for babies

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.52
, device
Weight: 0.49
, security guard
Weight: 0.47
, employee
Weight: 0.43
Siblings bunt
Weight: 0.31
, gentleman
Weight: 0.31
, hop
Weight: 0.31
, boxing glove
Weight: 0.31
, punch
Weight: 0.31

Related properties

Property Similarity
be good for babies 1.00
be bad for babies 0.98

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.44
Plausible(bouncer, be good for babies)
Evidence: 0.31
¬ Salient(bouncer, be good for babies)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.24
Remarkable(bouncer, be good for babies)
Evidence: 0.21
¬ Remarkable(bouncer, be bad for babies)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.98
Evidence: 0.31
Salient(bouncer, be good for babies)
Evidence: 0.29
¬ Salient(bouncer, be bad for babies)
0.65
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.98
Evidence: 0.67
Typical(bouncer, be good for babies)
Evidence: 0.68
¬ Typical(bouncer, be bad for babies)
0.64
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.98
Evidence: 0.44
Plausible(bouncer, be good for babies)
Evidence: 0.43
¬ Plausible(bouncer, be bad for babies)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.31
Salient(bouncer, be good for babies)
Evidence: 0.67
¬ Typical(bouncer, be good for babies)
Evidence: 0.24
¬ Remarkable(bouncer, be good for babies)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.44
Plausible(bouncer, be good for babies)
Evidence: 0.67
¬ Typical(bouncer, be good for babies)