bow: be game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents tool
Weight: 0.59
, weapon
Weight: 0.58
, gesture
Weight: 0.57
, detail
Weight: 0.56
Siblings submachine gun
Weight: 0.33
, rifle
Weight: 0.32
, sword
Weight: 0.32
, spear
Weight: 0.32
, fishing rod
Weight: 0.32

Related properties

Property Similarity
be game 1.00
be late game 0.90

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.58
Plausible(bow, be game)
Evidence: 0.59
¬ Salient(bow, be game)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.48
Remarkable(bow, be game)
Evidence: 0.48
¬ Remarkable(bow, be late game)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.90
Evidence: 0.66
Typical(bow, be game)
Evidence: 0.87
¬ Typical(bow, be late game)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.90
Evidence: 0.59
Salient(bow, be game)
Evidence: 0.81
¬ Salient(bow, be late game)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.90
Evidence: 0.58
Plausible(bow, be game)
Evidence: 0.79
¬ Plausible(bow, be late game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.59
Salient(bow, be game)
Evidence: 0.66
¬ Typical(bow, be game)
Evidence: 0.48
¬ Remarkable(bow, be game)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.58
Plausible(bow, be game)
Evidence: 0.66
¬ Typical(bow, be game)