bow: is curved

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents tool
Weight: 0.59
, weapon
Weight: 0.58
, gesture
Weight: 0.57
, detail
Weight: 0.56
Siblings submachine gun
Weight: 0.33
, rifle
Weight: 0.32
, sword
Weight: 0.32
, spear
Weight: 0.32
, fishing rod
Weight: 0.32

Related properties

Property Similarity
is curved 1.00
is curved backwards 0.92
have curved blades 0.89
be cylindrical bullet 0.77
work in oculus touch 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.83
Plausible(gesture, work in oculus touch)
Evidence: 0.07
¬ Typical(bow, is curved)

Plausibility inheritance from parent to child

0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.75
Evidence: 0.12
Plausible(bow, is curved)
Evidence: 0.83
¬ Plausible(gesture, work in oculus touch)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.59
¬ Remarkable(bow, is curved)
Evidence: 0.41
¬ Remarkable(gesture, work in oculus touch)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.59
¬ Remarkable(bow, is curved)
Evidence: 0.09
¬ Remarkable(sword, is curved backwards)
0.11
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.59
¬ Remarkable(bow, is curved)
Evidence: 0.17
¬ Remarkable(sword, have curved blades)
0.09
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(bow, is curved)
Evidence: 0.15
¬ Remarkable(rifle, be cylindrical bullet)
0.08
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.59
¬ Remarkable(bow, is curved)
Evidence: 0.67
¬ Remarkable(sword, is curved)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.83
Plausible(gesture, work in oculus touch)
Evidence: 0.59
Remarkable(bow, is curved)
Evidence: 0.12
¬ Plausible(bow, is curved)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.12
Plausible(bow, is curved)
Evidence: 0.67
Remarkable(sword, is curved)
Evidence: 0.45
¬ Plausible(sword, is curved)
0.52
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.12
Plausible(bow, is curved)
Evidence: 0.09
Remarkable(sword, is curved backwards)
Evidence: 0.07
¬ Plausible(sword, is curved backwards)
0.46
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.12
Plausible(bow, is curved)
Evidence: 0.17
Remarkable(sword, have curved blades)
Evidence: 0.19
¬ Plausible(sword, have curved blades)
0.39
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.12
Plausible(bow, is curved)
Evidence: 0.15
Remarkable(rifle, be cylindrical bullet)
Evidence: 0.22
¬ Plausible(rifle, be cylindrical bullet)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.12
Plausible(bow, is curved)
Evidence: 0.24
¬ Salient(bow, is curved)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.24
Salient(bow, is curved)
Evidence: 0.07
¬ Typical(bow, is curved)
Evidence: 0.59
¬ Remarkable(bow, is curved)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.12
Plausible(bow, is curved)
Evidence: 0.07
¬ Typical(bow, is curved)

Typicality and Rermarkability incompatibility between a parent and a child

0.18
Rule weight: 0.51
Evidence weight: 0.46
Similarity weight: 0.75
Evidence: 0.59
¬ Remarkable(bow, is curved)
Evidence: 0.92
¬ Typical(gesture, work in oculus touch)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.59
¬ Remarkable(bow, is curved)
Evidence: 0.29
¬ Typical(sword, is curved backwards)
0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.59
¬ Remarkable(bow, is curved)
Evidence: 0.43
¬ Typical(sword, is curved)
0.09
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.59
¬ Remarkable(bow, is curved)
Evidence: 0.42
¬ Typical(sword, have curved blades)
0.07
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(bow, is curved)
Evidence: 0.48
¬ Typical(rifle, be cylindrical bullet)

Typicality inheritance from parent to child

0.06
Rule weight: 0.48
Evidence weight: 0.15
Similarity weight: 0.75
Evidence: 0.07
Typical(bow, is curved)
Evidence: 0.92
¬ Typical(gesture, work in oculus touch)