breaking: make boom

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents damage
Weight: 0.59
, crime
Weight: 0.57
, charge
Weight: 0.56
, matter
Weight: 0.52
, problem
Weight: 0.51
Siblings stealing
Weight: 0.31
, cracking
Weight: 0.31
, hacking
Weight: 0.31
, tear
Weight: 0.31
, breach
Weight: 0.30

Related properties

Property Similarity
make boom 1.00
make sonic boom 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.86
Plausible(breaking, make boom)
Evidence: 0.91
¬ Salient(breaking, make boom)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.91
Salient(breaking, make boom)
Evidence: 0.78
¬ Salient(breaking, make sonic boom)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.89
Typical(breaking, make boom)
Evidence: 0.89
¬ Typical(breaking, make sonic boom)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.63
Remarkable(breaking, make boom)
Evidence: 0.35
¬ Remarkable(breaking, make sonic boom)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.86
Plausible(breaking, make boom)
Evidence: 0.98
¬ Plausible(breaking, make sonic boom)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.91
Salient(breaking, make boom)
Evidence: 0.89
¬ Typical(breaking, make boom)
Evidence: 0.63
¬ Remarkable(breaking, make boom)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.86
Plausible(breaking, make boom)
Evidence: 0.89
¬ Typical(breaking, make boom)