breakthrough: interact with pilfer

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents deal
Weight: 0.55
, agreement
Weight: 0.53
, game
Weight: 0.52
, achievement
Weight: 0.50
Siblings technology
Weight: 0.66
, success
Weight: 0.32
, compromise
Weight: 0.31
, partnership
Weight: 0.31
, concession
Weight: 0.30

Related properties

Property Similarity
interact with pilfer 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(breakthrough, interact with pilfer)
Evidence: 0.01
¬ Salient(breakthrough, interact with pilfer)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(breakthrough, interact with pilfer)
Evidence: 0.12
¬ Typical(breakthrough, interact with pilfer)
Evidence: 0.02
¬ Remarkable(breakthrough, interact with pilfer)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.01
Plausible(breakthrough, interact with pilfer)
Evidence: 0.12
¬ Typical(breakthrough, interact with pilfer)