buff: be in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents color
Weight: 0.53
, thing
Weight: 0.52
, game
Weight: 0.51
, member
Weight: 0.44
Siblings geek
Weight: 0.32
, nerd
Weight: 0.31
, hair color
Weight: 0.31
, lover
Weight: 0.31
, old lady
Weight: 0.31

Related properties

Property Similarity
be in game 1.00
work in game 0.95

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.71
Plausible(buff, be in game)
Evidence: 0.74
¬ Salient(buff, be in game)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.74
Salient(buff, be in game)
Evidence: 0.62
¬ Salient(buff, work in game)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.78
Typical(buff, be in game)
Evidence: 0.80
¬ Typical(buff, work in game)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.51
Remarkable(buff, be in game)
Evidence: 0.37
¬ Remarkable(buff, work in game)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.71
Plausible(buff, be in game)
Evidence: 0.65
¬ Plausible(buff, work in game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.74
Salient(buff, be in game)
Evidence: 0.78
¬ Typical(buff, be in game)
Evidence: 0.51
¬ Remarkable(buff, be in game)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.71
Plausible(buff, be in game)
Evidence: 0.78
¬ Typical(buff, be in game)