build: be important in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents event
Weight: 0.56
, organization
Weight: 0.54
, concept
Weight: 0.53
, part
Weight: 0.52
Siblings development
Weight: 0.31
, foundation
Weight: 0.31
, leverage
Weight: 0.30
, use
Weight: 0.30
, turn
Weight: 0.30

Related properties

Property Similarity
be important in game 1.00
be important in non-pvp game 1.00
be meant play 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.76
Plausible(build, be important in game)
Evidence: 0.87
¬ Salient(build, be important in game)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.87
Salient(build, be important in game)
Evidence: 0.44
¬ Salient(build, be important in non-pvp game)
0.79
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.72
Remarkable(build, be important in game)
Evidence: 0.26
¬ Remarkable(build, be important in non-pvp game)
0.73
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.76
Plausible(build, be important in game)
Evidence: 0.59
¬ Plausible(build, be important in non-pvp game)
0.69
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.77
Typical(build, be important in game)
Evidence: 0.81
¬ Typical(build, be important in non-pvp game)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.77
Typical(build, be important in game)
Evidence: 0.13
¬ Typical(build, be meant play)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.87
Salient(build, be important in game)
Evidence: 0.24
¬ Salient(build, be meant play)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.76
Plausible(build, be important in game)
Evidence: 0.13
¬ Plausible(build, be meant play)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.72
Remarkable(build, be important in game)
Evidence: 0.50
¬ Remarkable(build, be meant play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.87
Salient(build, be important in game)
Evidence: 0.77
¬ Typical(build, be important in game)
Evidence: 0.72
¬ Remarkable(build, be important in game)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.76
Plausible(build, be important in game)
Evidence: 0.77
¬ Typical(build, be important in game)