button: need resistors

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents line
Weight: 0.63
, mechanism
Weight: 0.62
, electronic device
Weight: 0.61
, thing
Weight: 0.60
Siblings push button
Weight: 0.71
, joystick
Weight: 0.62
, reset
Weight: 0.58
, mute
Weight: 0.55
, dial
Weight: 0.55

Related properties

Property Similarity
need resistors 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.59
Plausible(button, need resistors)
Evidence: 0.62
¬ Salient(button, need resistors)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.62
Salient(button, need resistors)
Evidence: 0.64
¬ Typical(button, need resistors)
Evidence: 0.54
¬ Remarkable(button, need resistors)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.59
Plausible(button, need resistors)
Evidence: 0.64
¬ Typical(button, need resistors)