buy beer: be used to have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have good time 1.00
requires get some money 0.81
requires have money 0.81
causes you have fun 0.80
be motivated by you be relax with other person 0.79
be used to give it to friend 0.79
requires give someone money 0.78
requires find some money 0.78
be motivated by give it to friend 0.78
requires offer one to your date also 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.79
Plausible(buy beer, be used to have good time)
Evidence: 0.54
¬ Salient(buy beer, be used to have good time)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.37
Typical(buy beer, be used to have good time)
Evidence: 0.06
¬ Typical(buy beer, requires get some money)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.37
Typical(buy beer, be used to have good time)
Evidence: 0.06
¬ Typical(buy beer, requires have money)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.37
Typical(buy beer, be used to have good time)
Evidence: 0.06
¬ Typical(buy beer, requires give someone money)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.37
Typical(buy beer, be used to have good time)
Evidence: 0.07
¬ Typical(buy beer, requires find some money)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.82
Remarkable(buy beer, be used to have good time)
Evidence: 0.63
¬ Remarkable(buy beer, be used to give it to friend)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.82
Remarkable(buy beer, be used to have good time)
Evidence: 0.82
¬ Remarkable(buy beer, requires have money)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.37
Typical(buy beer, be used to have good time)
Evidence: 0.21
¬ Typical(buy beer, be motivated by you be relax with other person)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.79
Plausible(buy beer, be used to have good time)
Evidence: 0.62
¬ Plausible(buy beer, be used to give it to friend)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.82
Remarkable(buy beer, be used to have good time)
Evidence: 0.86
¬ Remarkable(buy beer, requires get some money)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.82
Remarkable(buy beer, be used to have good time)
Evidence: 0.86
¬ Remarkable(buy beer, causes you have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.79
Plausible(buy beer, be used to have good time)
Evidence: 0.75
¬ Plausible(buy beer, causes you have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.82
Remarkable(buy beer, be used to have good time)
Evidence: 0.69
¬ Remarkable(buy beer, requires offer one to your date also)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.79
Plausible(buy beer, be used to have good time)
Evidence: 0.64
¬ Plausible(buy beer, requires offer one to your date also)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.79
Plausible(buy beer, be used to have good time)
Evidence: 0.69
¬ Plausible(buy beer, be motivated by give it to friend)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.82
Remarkable(buy beer, be used to have good time)
Evidence: 0.89
¬ Remarkable(buy beer, be motivated by you be relax with other person)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.82
Remarkable(buy beer, be used to have good time)
Evidence: 0.82
¬ Remarkable(buy beer, be motivated by give it to friend)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.82
Remarkable(buy beer, be used to have good time)
Evidence: 0.84
¬ Remarkable(buy beer, requires find some money)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.82
Remarkable(buy beer, be used to have good time)
Evidence: 0.88
¬ Remarkable(buy beer, requires give someone money)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.79
Plausible(buy beer, be used to have good time)
Evidence: 0.88
¬ Plausible(buy beer, be motivated by you be relax with other person)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.79
Plausible(buy beer, be used to have good time)
Evidence: 0.98
¬ Plausible(buy beer, requires get some money)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.79
Plausible(buy beer, be used to have good time)
Evidence: 0.98
¬ Plausible(buy beer, requires have money)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.54
Salient(buy beer, be used to have good time)
Evidence: 0.43
¬ Salient(buy beer, be used to give it to friend)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.54
Salient(buy beer, be used to have good time)
Evidence: 0.42
¬ Salient(buy beer, requires offer one to your date also)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.54
Salient(buy beer, be used to have good time)
Evidence: 0.50
¬ Salient(buy beer, causes you have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.79
Plausible(buy beer, be used to have good time)
Evidence: 0.98
¬ Plausible(buy beer, requires find some money)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.79
Plausible(buy beer, be used to have good time)
Evidence: 0.99
¬ Plausible(buy beer, requires give someone money)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.54
Salient(buy beer, be used to have good time)
Evidence: 0.46
¬ Salient(buy beer, be motivated by give it to friend)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.37
Typical(buy beer, be used to have good time)
Evidence: 0.39
¬ Typical(buy beer, causes you have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.54
Salient(buy beer, be used to have good time)
Evidence: 0.52
¬ Salient(buy beer, be motivated by you be relax with other person)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.37
Typical(buy beer, be used to have good time)
Evidence: 0.48
¬ Typical(buy beer, be motivated by give it to friend)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.37
Typical(buy beer, be used to have good time)
Evidence: 0.59
¬ Typical(buy beer, requires offer one to your date also)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.54
Salient(buy beer, be used to have good time)
Evidence: 0.89
¬ Salient(buy beer, requires get some money)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.54
Salient(buy beer, be used to have good time)
Evidence: 0.90
¬ Salient(buy beer, requires have money)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.37
Typical(buy beer, be used to have good time)
Evidence: 0.64
¬ Typical(buy beer, be used to give it to friend)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.54
Salient(buy beer, be used to have good time)
Evidence: 0.88
¬ Salient(buy beer, requires find some money)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.54
Salient(buy beer, be used to have good time)
Evidence: 0.89
¬ Salient(buy beer, requires give someone money)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.54
Salient(buy beer, be used to have good time)
Evidence: 0.37
¬ Typical(buy beer, be used to have good time)
Evidence: 0.82
¬ Remarkable(buy beer, be used to have good time)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.79
Plausible(buy beer, be used to have good time)
Evidence: 0.37
¬ Typical(buy beer, be used to have good time)