buy food: causes others to go without

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes others to go without 1.00
causes you have to put it away 0.83
be used to give to someone else 0.78
be used to those who have enough money 0.77
causes run out of money 0.76
requires make sure you have enough money 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.80
Plausible(buy food, causes others to go without)
Evidence: 0.02
¬ Salient(buy food, causes others to go without)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.77
Typical(buy food, causes others to go without)
Evidence: 0.26
¬ Typical(buy food, causes you have to put it away)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.77
Typical(buy food, causes others to go without)
Evidence: 0.07
¬ Typical(buy food, be used to those who have enough money)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.77
Typical(buy food, causes others to go without)
Evidence: 0.05
¬ Typical(buy food, requires make sure you have enough money)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.77
Typical(buy food, causes others to go without)
Evidence: 0.26
¬ Typical(buy food, be used to give to someone else)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.02
Salient(buy food, causes others to go without)
Evidence: 0.14
¬ Salient(buy food, causes you have to put it away)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.77
Typical(buy food, causes others to go without)
Evidence: 0.49
¬ Typical(buy food, causes run out of money)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.80
Plausible(buy food, causes others to go without)
Evidence: 0.94
¬ Plausible(buy food, causes you have to put it away)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.02
Salient(buy food, causes others to go without)
Evidence: 0.15
¬ Salient(buy food, causes run out of money)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.80
Plausible(buy food, causes others to go without)
Evidence: 0.91
¬ Plausible(buy food, be used to give to someone else)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.80
Plausible(buy food, causes others to go without)
Evidence: 0.83
¬ Plausible(buy food, causes run out of money)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.80
Plausible(buy food, causes others to go without)
Evidence: 0.98
¬ Plausible(buy food, be used to those who have enough money)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.80
Plausible(buy food, causes others to go without)
Evidence: 0.99
¬ Plausible(buy food, requires make sure you have enough money)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.03
Remarkable(buy food, causes others to go without)
Evidence: 0.29
¬ Remarkable(buy food, causes run out of money)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.03
Remarkable(buy food, causes others to go without)
Evidence: 0.38
¬ Remarkable(buy food, causes you have to put it away)
0.29
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.78
Evidence: 0.02
Salient(buy food, causes others to go without)
Evidence: 0.58
¬ Salient(buy food, be used to give to someone else)
0.25
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.78
Evidence: 0.03
Remarkable(buy food, causes others to go without)
Evidence: 0.65
¬ Remarkable(buy food, be used to give to someone else)
0.12
Rule weight: 0.85
Evidence weight: 0.19
Similarity weight: 0.77
Evidence: 0.03
Remarkable(buy food, causes others to go without)
Evidence: 0.84
¬ Remarkable(buy food, be used to those who have enough money)
0.10
Rule weight: 0.85
Evidence weight: 0.16
Similarity weight: 0.76
Evidence: 0.02
Salient(buy food, causes others to go without)
Evidence: 0.86
¬ Salient(buy food, requires make sure you have enough money)
0.09
Rule weight: 0.85
Evidence weight: 0.14
Similarity weight: 0.77
Evidence: 0.02
Salient(buy food, causes others to go without)
Evidence: 0.88
¬ Salient(buy food, be used to those who have enough money)
0.08
Rule weight: 0.85
Evidence weight: 0.12
Similarity weight: 0.76
Evidence: 0.03
Remarkable(buy food, causes others to go without)
Evidence: 0.91
¬ Remarkable(buy food, requires make sure you have enough money)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.02
Salient(buy food, causes others to go without)
Evidence: 0.77
¬ Typical(buy food, causes others to go without)
Evidence: 0.03
¬ Remarkable(buy food, causes others to go without)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.80
Plausible(buy food, causes others to go without)
Evidence: 0.77
¬ Typical(buy food, causes others to go without)