buy something: requires carry wallet

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires carry wallet 1.00
requires carry purse 0.87
causes your purse get empty 0.77
causes light pocket 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.71
Plausible(buy something, requires carry wallet)
Evidence: 0.19
¬ Salient(buy something, requires carry wallet)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.06
Remarkable(buy something, requires carry wallet)
Evidence: 0.06
¬ Remarkable(buy something, requires carry purse)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.93
Typical(buy something, requires carry wallet)
Evidence: 0.92
¬ Typical(buy something, requires carry purse)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.06
Remarkable(buy something, requires carry wallet)
Evidence: 0.00
¬ Remarkable(buy something, causes your purse get empty)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.19
Salient(buy something, requires carry wallet)
Evidence: 0.03
¬ Salient(buy something, causes your purse get empty)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.19
Salient(buy something, requires carry wallet)
Evidence: 0.19
¬ Salient(buy something, requires carry purse)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.93
Typical(buy something, requires carry wallet)
Evidence: 0.99
¬ Typical(buy something, causes your purse get empty)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.93
Typical(buy something, requires carry wallet)
Evidence: 0.92
¬ Typical(buy something, causes light pocket)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.71
Plausible(buy something, requires carry wallet)
Evidence: 0.71
¬ Plausible(buy something, requires carry purse)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.06
Remarkable(buy something, requires carry wallet)
Evidence: 0.18
¬ Remarkable(buy something, causes light pocket)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.71
Plausible(buy something, requires carry wallet)
Evidence: 0.60
¬ Plausible(buy something, causes light pocket)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.71
Plausible(buy something, requires carry wallet)
Evidence: 0.72
¬ Plausible(buy something, causes your purse get empty)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.19
Salient(buy something, requires carry wallet)
Evidence: 0.44
¬ Salient(buy something, causes light pocket)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.19
Salient(buy something, requires carry wallet)
Evidence: 0.93
¬ Typical(buy something, requires carry wallet)
Evidence: 0.06
¬ Remarkable(buy something, requires carry wallet)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.71
Plausible(buy something, requires carry wallet)
Evidence: 0.93
¬ Typical(buy something, requires carry wallet)