call: die after 2 hours on lg rumor 2

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents statement
Weight: 0.63
, topic
Weight: 0.58
, cell phone
Weight: 0.58
, part
Weight: 0.56
Siblings recording
Weight: 0.60
, reaction
Weight: 0.56
, calling
Weight: 0.49
, offside
Weight: 0.46
, reveille
Weight: 0.37

Related properties

Property Similarity
die after 2 hours on lg rumor 2 1.00
die after 2 hours 0.83
end at 4 hours 0.77
fail after 4 hours 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(call, die after 2 hours on lg rumor 2)
Evidence: 0.95
¬ Salient(call, die after 2 hours on lg rumor 2)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 1.00
Plausible(call, die after 2 hours on lg rumor 2)
Evidence: 0.43
¬ Plausible(call, die after 2 hours)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Typical(call, die after 2 hours on lg rumor 2)
Evidence: 0.69
¬ Typical(call, die after 2 hours)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.95
Salient(call, die after 2 hours on lg rumor 2)
Evidence: 0.27
¬ Salient(call, die after 2 hours)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 1.00
Plausible(call, die after 2 hours on lg rumor 2)
Evidence: 0.43
¬ Plausible(call, fail after 4 hours)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 1.00
Plausible(call, die after 2 hours on lg rumor 2)
Evidence: 0.89
¬ Plausible(call, end at 4 hours)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.99
Typical(call, die after 2 hours on lg rumor 2)
Evidence: 0.69
¬ Typical(call, fail after 4 hours)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.99
Typical(call, die after 2 hours on lg rumor 2)
Evidence: 0.97
¬ Typical(call, end at 4 hours)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.95
Salient(call, die after 2 hours on lg rumor 2)
Evidence: 0.27
¬ Salient(call, fail after 4 hours)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.95
Salient(call, die after 2 hours on lg rumor 2)
Evidence: 0.88
¬ Salient(call, end at 4 hours)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.39
Remarkable(call, die after 2 hours on lg rumor 2)
Evidence: 0.19
¬ Remarkable(call, die after 2 hours)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.39
Remarkable(call, die after 2 hours on lg rumor 2)
Evidence: 0.20
¬ Remarkable(call, fail after 4 hours)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.39
Remarkable(call, die after 2 hours on lg rumor 2)
Evidence: 0.44
¬ Remarkable(call, end at 4 hours)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.95
Salient(call, die after 2 hours on lg rumor 2)
Evidence: 0.99
¬ Typical(call, die after 2 hours on lg rumor 2)
Evidence: 0.39
¬ Remarkable(call, die after 2 hours on lg rumor 2)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(call, die after 2 hours on lg rumor 2)
Evidence: 0.99
¬ Typical(call, die after 2 hours on lg rumor 2)