Dice
About
Dialogues
Browse full collection
can opener
:
be called john wayne
from
Quasimodo
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be called john wayne
1.00
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.93
Plausible(
can opener
,
be called john wayne
)
⋁
Evidence:
0.59
¬ Salient(
can opener
,
be called john wayne
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.59
Salient(
can opener
,
be called john wayne
)
⋁
Evidence:
0.63
¬ Typical(
can opener
,
be called john wayne
)
⋁
Evidence:
0.41
¬ Remarkable(
can opener
,
be called john wayne
)
Typical implies Plausible
0.46
Rule weight:
0.48
Evidence weight:
0.95
Similarity weight:
1.00
Evidence:
0.93
Plausible(
can opener
,
be called john wayne
)
⋁
Evidence:
0.63
¬ Typical(
can opener
,
be called john wayne
)