canon: be how battle mechanics

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents book
Weight: 0.63
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Weight: 0.57
Siblings biography
Weight: 0.32
, dictionary
Weight: 0.32
, bible
Weight: 0.32

Related properties

Property Similarity
be how battle mechanics 1.00
be battle mechanics 0.96
be how games 0.78
be how pc-98 games 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.55
Plausible(canon, be how battle mechanics)
Evidence: 0.17
¬ Salient(canon, be how battle mechanics)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.15
Remarkable(canon, be how battle mechanics)
Evidence: 0.11
¬ Remarkable(canon, be battle mechanics)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.17
Salient(canon, be how battle mechanics)
Evidence: 0.15
¬ Salient(canon, be battle mechanics)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.55
Plausible(canon, be how battle mechanics)
Evidence: 0.05
¬ Plausible(canon, be how games)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.55
Plausible(canon, be how battle mechanics)
Evidence: 0.05
¬ Plausible(canon, be how pc-98 games)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.15
Remarkable(canon, be how battle mechanics)
Evidence: 0.05
¬ Remarkable(canon, be how pc-98 games)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.17
Salient(canon, be how battle mechanics)
Evidence: 0.06
¬ Salient(canon, be how pc-98 games)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.17
Salient(canon, be how battle mechanics)
Evidence: 0.06
¬ Salient(canon, be how games)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.15
Remarkable(canon, be how battle mechanics)
Evidence: 0.08
¬ Remarkable(canon, be how games)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.55
Plausible(canon, be how battle mechanics)
Evidence: 0.56
¬ Plausible(canon, be battle mechanics)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.34
Typical(canon, be how battle mechanics)
Evidence: 0.40
¬ Typical(canon, be battle mechanics)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.34
Typical(canon, be how battle mechanics)
Evidence: 0.22
¬ Typical(canon, be how games)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.34
Typical(canon, be how battle mechanics)
Evidence: 0.28
¬ Typical(canon, be how pc-98 games)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.17
Salient(canon, be how battle mechanics)
Evidence: 0.34
¬ Typical(canon, be how battle mechanics)
Evidence: 0.15
¬ Remarkable(canon, be how battle mechanics)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.55
Plausible(canon, be how battle mechanics)
Evidence: 0.34
¬ Typical(canon, be how battle mechanics)