capcom: ignore megaman

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.61
, company
Weight: 0.54
, publisher
Weight: 0.50
, point
Weight: 0.50
, developer
Weight: 0.49
Siblings sim
Weight: 0.34
, chess game
Weight: 0.34
, batman
Weight: 0.33
, olympic games
Weight: 0.33
, american football
Weight: 0.33

Related properties

Property Similarity
ignore megaman 1.00
kill megaman 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.02
Plausible(capcom, ignore megaman)
Evidence: 0.02
¬ Salient(capcom, ignore megaman)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.02
Remarkable(capcom, ignore megaman)
Evidence: 0.03
¬ Remarkable(capcom, kill megaman)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.02
Plausible(capcom, ignore megaman)
Evidence: 0.04
¬ Plausible(capcom, kill megaman)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.02
Salient(capcom, ignore megaman)
Evidence: 0.04
¬ Salient(capcom, kill megaman)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.17
Typical(capcom, ignore megaman)
Evidence: 0.23
¬ Typical(capcom, kill megaman)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.02
Salient(capcom, ignore megaman)
Evidence: 0.17
¬ Typical(capcom, ignore megaman)
Evidence: 0.02
¬ Remarkable(capcom, ignore megaman)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.02
Plausible(capcom, ignore megaman)
Evidence: 0.17
¬ Typical(capcom, ignore megaman)