car: be used to fun by lot of person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents automobile
Weight: 0.74
, motor vehicle
Weight: 0.72
, fast car
Weight: 0.71
, vehicle
Weight: 0.70
Siblings police car
Weight: 0.79
, ferrari
Weight: 0.72
, jeep
Weight: 0.71
, car wash
Weight: 0.70
, pickup truck
Weight: 0.68

Related properties

Property Similarity
be used to fun by lot of person 1.00
be used to have fun 0.90
be used to fun 0.88
be fun 0.87
be at park lot 0.84
be see in park lot 0.84
be find in park lot 0.84
cost lot of money 0.81
go fast than person can 0.79
be used to person 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.81
¬ Remarkable(car, be used to fun by lot of person)
Evidence: 0.45
¬ Remarkable(ferrari, cost lot of money)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.37
Plausible(car, be used to fun by lot of person)
Evidence: 0.45
Remarkable(ferrari, cost lot of money)
Evidence: 0.07
¬ Plausible(ferrari, cost lot of money)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.37
Plausible(car, be used to fun by lot of person)
Evidence: 0.78
¬ Salient(car, be used to fun by lot of person)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.78
Salient(car, be used to fun by lot of person)
Evidence: 0.25
¬ Salient(car, be at park lot)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.37
Plausible(car, be used to fun by lot of person)
Evidence: 0.16
¬ Plausible(car, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.81
Remarkable(car, be used to fun by lot of person)
Evidence: 0.56
¬ Remarkable(car, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.81
Remarkable(car, be used to fun by lot of person)
Evidence: 0.39
¬ Remarkable(car, be at park lot)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.81
Remarkable(car, be used to fun by lot of person)
Evidence: 0.57
¬ Remarkable(car, be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.37
Plausible(car, be used to fun by lot of person)
Evidence: 0.19
¬ Plausible(car, be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.78
Salient(car, be used to fun by lot of person)
Evidence: 0.68
¬ Salient(car, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.78
Salient(car, be used to fun by lot of person)
Evidence: 0.70
¬ Salient(car, be fun)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.81
Remarkable(car, be used to fun by lot of person)
Evidence: 0.61
¬ Remarkable(car, cost lot of money)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.78
Salient(car, be used to fun by lot of person)
Evidence: 0.57
¬ Salient(car, cost lot of money)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.37
Plausible(car, be used to fun by lot of person)
Evidence: 0.26
¬ Plausible(car, cost lot of money)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.37
Plausible(car, be used to fun by lot of person)
Evidence: 0.40
¬ Plausible(car, be at park lot)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.31
Typical(car, be used to fun by lot of person)
Evidence: 0.41
¬ Typical(car, be at park lot)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.31
Typical(car, be used to fun by lot of person)
Evidence: 0.48
¬ Typical(car, cost lot of money)
0.45
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.87
Evidence: 0.31
Typical(car, be used to fun by lot of person)
Evidence: 0.58
¬ Typical(car, be fun)
0.43
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.88
Evidence: 0.31
Typical(car, be used to fun by lot of person)
Evidence: 0.62
¬ Typical(car, be used to fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.78
Salient(car, be used to fun by lot of person)
Evidence: 0.31
¬ Typical(car, be used to fun by lot of person)
Evidence: 0.81
¬ Remarkable(car, be used to fun by lot of person)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.37
Plausible(car, be used to fun by lot of person)
Evidence: 0.31
¬ Typical(car, be used to fun by lot of person)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.81
Evidence: 0.81
¬ Remarkable(car, be used to fun by lot of person)
Evidence: 0.64
¬ Typical(ferrari, cost lot of money)