cashier: feel need make

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents job
Weight: 0.60
, position
Weight: 0.56
, occupation
Weight: 0.56
, cash
Weight: 0.56
, customer
Weight: 0.55
Siblings clerk
Weight: 0.35
, waiter
Weight: 0.34
, janitor
Weight: 0.34
, receptionist
Weight: 0.33
, bartender
Weight: 0.33

Related properties

Property Similarity
feel need make 1.00
have get 0.83
ask for change 0.76
get paid little 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.46
Plausible(cashier, feel need make)
Evidence: 0.71
¬ Salient(cashier, feel need make)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.31
Typical(cashier, feel need make)
Evidence: 0.02
¬ Typical(cashier, have get)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.90
Remarkable(cashier, feel need make)
Evidence: 0.97
¬ Remarkable(cashier, have get)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.46
Plausible(cashier, feel need make)
Evidence: 0.18
¬ Plausible(cashier, have get)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.90
Remarkable(cashier, feel need make)
Evidence: 0.53
¬ Remarkable(cashier, ask for change)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.71
Salient(cashier, feel need make)
Evidence: 0.46
¬ Salient(cashier, have get)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.90
Remarkable(cashier, feel need make)
Evidence: 0.83
¬ Remarkable(cashier, get paid little)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.71
Salient(cashier, feel need make)
Evidence: 0.77
¬ Salient(cashier, ask for change)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.71
Salient(cashier, feel need make)
Evidence: 0.76
¬ Salient(cashier, get paid little)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.46
Plausible(cashier, feel need make)
Evidence: 0.57
¬ Plausible(cashier, get paid little)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.31
Typical(cashier, feel need make)
Evidence: 0.49
¬ Typical(cashier, get paid little)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.46
Plausible(cashier, feel need make)
Evidence: 0.73
¬ Plausible(cashier, ask for change)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.31
Typical(cashier, feel need make)
Evidence: 0.81
¬ Typical(cashier, ask for change)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.71
Salient(cashier, feel need make)
Evidence: 0.31
¬ Typical(cashier, feel need make)
Evidence: 0.90
¬ Remarkable(cashier, feel need make)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.46
Plausible(cashier, feel need make)
Evidence: 0.31
¬ Typical(cashier, feel need make)