casual: get paid more

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.50
, word
Weight: 0.48
, look
Weight: 0.46
, woman
Weight: 0.44
Siblings cute
Weight: 0.30
, nice
Weight: 0.30
, fun
Weight: 0.30

Related properties

Property Similarity
get paid more 1.00
get paid 0.96

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.50
Plausible(casual, get paid more)
Evidence: 0.37
¬ Salient(casual, get paid more)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.71
Typical(casual, get paid more)
Evidence: 0.98
¬ Typical(casual, get paid)
0.47
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.96
Evidence: 0.26
Remarkable(casual, get paid more)
Evidence: 0.58
¬ Remarkable(casual, get paid)
0.44
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.96
Evidence: 0.50
Plausible(casual, get paid more)
Evidence: 0.94
¬ Plausible(casual, get paid)
0.31
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.96
Evidence: 0.37
Salient(casual, get paid more)
Evidence: 0.98
¬ Salient(casual, get paid)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.37
Salient(casual, get paid more)
Evidence: 0.71
¬ Typical(casual, get paid more)
Evidence: 0.26
¬ Remarkable(casual, get paid more)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.50
Plausible(casual, get paid more)
Evidence: 0.71
¬ Typical(casual, get paid more)