catch mumps: requires be sick

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires be sick 1.00
causes get sick 0.94
causes one to be sick 0.94
be motivated by be sick 0.94
be used to become sick 0.91
be motivated by get really sick 0.87
be used to get ill 0.84
requires hang around sick kid 0.82
be motivated by be ill 0.82
causes be ill 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.87
Plausible(catch mumps, requires be sick)
Evidence: 0.69
¬ Salient(catch mumps, requires be sick)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.21
Typical(catch mumps, requires be sick)
Evidence: 0.08
¬ Typical(catch mumps, causes one to be sick)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.87
Plausible(catch mumps, requires be sick)
Evidence: 0.83
¬ Plausible(catch mumps, be motivated by be sick)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.21
Typical(catch mumps, requires be sick)
Evidence: 0.15
¬ Typical(catch mumps, causes get sick)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.87
Plausible(catch mumps, requires be sick)
Evidence: 0.91
¬ Plausible(catch mumps, causes get sick)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.87
Plausible(catch mumps, requires be sick)
Evidence: 0.97
¬ Plausible(catch mumps, causes one to be sick)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.21
Typical(catch mumps, requires be sick)
Evidence: 0.13
¬ Typical(catch mumps, be used to become sick)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.87
Plausible(catch mumps, requires be sick)
Evidence: 0.94
¬ Plausible(catch mumps, be used to become sick)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.69
Salient(catch mumps, requires be sick)
Evidence: 0.12
¬ Salient(catch mumps, requires hang around sick kid)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.87
Plausible(catch mumps, requires be sick)
Evidence: 0.78
¬ Plausible(catch mumps, be motivated by get really sick)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.80
Remarkable(catch mumps, requires be sick)
Evidence: 0.88
¬ Remarkable(catch mumps, causes get sick)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.80
Remarkable(catch mumps, requires be sick)
Evidence: 0.86
¬ Remarkable(catch mumps, be motivated by be sick)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.80
Remarkable(catch mumps, requires be sick)
Evidence: 0.87
¬ Remarkable(catch mumps, causes one to be sick)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.80
Remarkable(catch mumps, requires be sick)
Evidence: 0.78
¬ Remarkable(catch mumps, be used to become sick)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.80
Remarkable(catch mumps, requires be sick)
Evidence: 0.31
¬ Remarkable(catch mumps, requires hang around sick kid)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.69
Salient(catch mumps, requires be sick)
Evidence: 0.60
¬ Salient(catch mumps, be motivated by be sick)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.87
Plausible(catch mumps, requires be sick)
Evidence: 0.72
¬ Plausible(catch mumps, be used to get ill)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.87
Plausible(catch mumps, requires be sick)
Evidence: 0.56
¬ Plausible(catch mumps, be motivated by be ill)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.21
Typical(catch mumps, requires be sick)
Evidence: 0.25
¬ Typical(catch mumps, be motivated by be sick)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.87
Plausible(catch mumps, requires be sick)
Evidence: 0.61
¬ Plausible(catch mumps, causes be ill)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.69
Salient(catch mumps, requires be sick)
Evidence: 0.46
¬ Salient(catch mumps, be motivated by get really sick)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.69
Salient(catch mumps, requires be sick)
Evidence: 0.70
¬ Salient(catch mumps, causes get sick)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.87
Plausible(catch mumps, requires be sick)
Evidence: 0.79
¬ Plausible(catch mumps, requires hang around sick kid)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.80
Remarkable(catch mumps, requires be sick)
Evidence: 0.70
¬ Remarkable(catch mumps, be used to get ill)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.80
Remarkable(catch mumps, requires be sick)
Evidence: 0.87
¬ Remarkable(catch mumps, be motivated by get really sick)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.69
Salient(catch mumps, requires be sick)
Evidence: 0.52
¬ Salient(catch mumps, be used to get ill)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.80
Remarkable(catch mumps, requires be sick)
Evidence: 0.73
¬ Remarkable(catch mumps, be motivated by be ill)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.69
Salient(catch mumps, requires be sick)
Evidence: 0.84
¬ Salient(catch mumps, causes one to be sick)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.69
Salient(catch mumps, requires be sick)
Evidence: 0.49
¬ Salient(catch mumps, be motivated by be ill)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.69
Salient(catch mumps, requires be sick)
Evidence: 0.77
¬ Salient(catch mumps, be used to become sick)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.80
Remarkable(catch mumps, requires be sick)
Evidence: 0.78
¬ Remarkable(catch mumps, causes be ill)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.69
Salient(catch mumps, requires be sick)
Evidence: 0.52
¬ Salient(catch mumps, causes be ill)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.21
Typical(catch mumps, requires be sick)
Evidence: 0.30
¬ Typical(catch mumps, be motivated by get really sick)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.21
Typical(catch mumps, requires be sick)
Evidence: 0.42
¬ Typical(catch mumps, be used to get ill)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.21
Typical(catch mumps, requires be sick)
Evidence: 0.47
¬ Typical(catch mumps, causes be ill)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.21
Typical(catch mumps, requires be sick)
Evidence: 0.48
¬ Typical(catch mumps, requires hang around sick kid)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.82
Evidence: 0.21
Typical(catch mumps, requires be sick)
Evidence: 0.54
¬ Typical(catch mumps, be motivated by be ill)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.69
Salient(catch mumps, requires be sick)
Evidence: 0.21
¬ Typical(catch mumps, requires be sick)
Evidence: 0.80
¬ Remarkable(catch mumps, requires be sick)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.87
Plausible(catch mumps, requires be sick)
Evidence: 0.21
¬ Typical(catch mumps, requires be sick)