catch: be used in java

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.61
, thing
Weight: 0.59
, time
Weight: 0.58
, season
Weight: 0.56
, activity
Weight: 0.55
Siblings game show
Weight: 0.33
, hop
Weight: 0.33
, football game
Weight: 0.33
, cricket game
Weight: 0.33
, baseball game
Weight: 0.32

Related properties

Property Similarity
be used in java 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.20
Plausible(catch, be used in java)
Evidence: 0.21
¬ Salient(catch, be used in java)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.21
Salient(catch, be used in java)
Evidence: 0.32
¬ Typical(catch, be used in java)
Evidence: 0.28
¬ Remarkable(catch, be used in java)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.20
Plausible(catch, be used in java)
Evidence: 0.32
¬ Typical(catch, be used in java)