cd: get stuck in car cd players

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents instrument
Weight: 0.61
, device
Weight: 0.60
, cd player
Weight: 0.60
, product
Weight: 0.60
, item
Weight: 0.59
Siblings dvd player
Weight: 0.37
, nokia
Weight: 0.34
, xbox
Weight: 0.33
, floppy disk
Weight: 0.33
, nintendo
Weight: 0.33

Related properties

Property Similarity
get stuck in car cd players 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.77
Plausible(cd, get stuck in car cd players)
Evidence: 0.77
¬ Salient(cd, get stuck in car cd players)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.77
Salient(cd, get stuck in car cd players)
Evidence: 0.86
¬ Typical(cd, get stuck in car cd players)
Evidence: 0.46
¬ Remarkable(cd, get stuck in car cd players)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.77
Plausible(cd, get stuck in car cd players)
Evidence: 0.86
¬ Typical(cd, get stuck in car cd players)