celebrate: be used to have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents holiday
Weight: 0.45
, hit
Weight: 0.44
, year
Weight: 0.33
, new
Weight: 0.31
, time
Weight: 0.30
Siblings birthday
Weight: 0.30
, summer solstice
Weight: 0.30
, thanksgiving
Weight: 0.30
, easter
Weight: 0.29
, winter solstice
Weight: 0.28

Related properties

Property Similarity
be used to have good time 1.00
be motivated by have good time 0.95
be good 0.86
be defined as most valuable thing we have 0.84
requires do something that make you happy 0.84
be used to have fun 0.83
be motivated by something good happen 0.82
be motivated by have fun 0.80
be used to think 0.80
be measure in many different way 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.18
Plausible(holiday, be good)
Evidence: 0.16
¬ Typical(celebrate, be used to have good time)
0.48
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.12
Plausible(time, be defined as most valuable thing we have)
Evidence: 0.16
¬ Typical(celebrate, be used to have good time)
0.47
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.18
Plausible(time, be used to think)
Evidence: 0.16
¬ Typical(celebrate, be used to have good time)
0.46
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.23
Plausible(time, be measure in many different way)
Evidence: 0.16
¬ Typical(celebrate, be used to have good time)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.67
Plausible(celebrate, be used to have good time)
Evidence: 0.18
¬ Plausible(holiday, be good)
0.08
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.67
Plausible(celebrate, be used to have good time)
Evidence: 0.12
¬ Plausible(time, be defined as most valuable thing we have)
0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.67
Plausible(celebrate, be used to have good time)
Evidence: 0.18
¬ Plausible(time, be used to think)
0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.67
Plausible(celebrate, be used to have good time)
Evidence: 0.23
¬ Plausible(time, be measure in many different way)

Remarkability exclusitivity betweem a parent and a child

0.23
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.81
¬ Remarkable(celebrate, be used to have good time)
Evidence: 0.61
¬ Remarkable(time, be used to think)
0.23
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.86
Evidence: 0.81
¬ Remarkable(celebrate, be used to have good time)
Evidence: 0.66
¬ Remarkable(holiday, be good)
0.23
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.81
¬ Remarkable(celebrate, be used to have good time)
Evidence: 0.62
¬ Remarkable(time, be measure in many different way)
0.17
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.84
Evidence: 0.81
¬ Remarkable(celebrate, be used to have good time)
Evidence: 0.80
¬ Remarkable(time, be defined as most valuable thing we have)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.18
Plausible(holiday, be good)
Evidence: 0.81
Remarkable(celebrate, be used to have good time)
Evidence: 0.67
¬ Plausible(celebrate, be used to have good time)
0.32
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.12
Plausible(time, be defined as most valuable thing we have)
Evidence: 0.81
Remarkable(celebrate, be used to have good time)
Evidence: 0.67
¬ Plausible(celebrate, be used to have good time)
0.30
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.18
Plausible(time, be used to think)
Evidence: 0.81
Remarkable(celebrate, be used to have good time)
Evidence: 0.67
¬ Plausible(celebrate, be used to have good time)
0.30
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.23
Plausible(time, be measure in many different way)
Evidence: 0.81
Remarkable(celebrate, be used to have good time)
Evidence: 0.67
¬ Plausible(celebrate, be used to have good time)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.67
Plausible(celebrate, be used to have good time)
Evidence: 0.88
¬ Salient(celebrate, be used to have good time)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.16
Typical(celebrate, be used to have good time)
Evidence: 0.04
¬ Typical(celebrate, requires do something that make you happy)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.16
Typical(celebrate, be used to have good time)
Evidence: 0.07
¬ Typical(celebrate, be motivated by something good happen)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.16
Typical(celebrate, be used to have good time)
Evidence: 0.06
¬ Typical(celebrate, be motivated by have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.88
Salient(celebrate, be used to have good time)
Evidence: 0.95
¬ Salient(celebrate, requires do something that make you happy)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.88
Salient(celebrate, be used to have good time)
Evidence: 0.89
¬ Salient(celebrate, be used to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.16
Typical(celebrate, be used to have good time)
Evidence: 0.14
¬ Typical(celebrate, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.88
Salient(celebrate, be used to have good time)
Evidence: 0.93
¬ Salient(celebrate, be motivated by something good happen)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.88
Salient(celebrate, be used to have good time)
Evidence: 0.92
¬ Salient(celebrate, be motivated by have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.81
Remarkable(celebrate, be used to have good time)
Evidence: 0.83
¬ Remarkable(celebrate, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.81
Remarkable(celebrate, be used to have good time)
Evidence: 0.93
¬ Remarkable(celebrate, requires do something that make you happy)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.81
Remarkable(celebrate, be used to have good time)
Evidence: 0.88
¬ Remarkable(celebrate, be motivated by something good happen)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.81
Remarkable(celebrate, be used to have good time)
Evidence: 0.91
¬ Remarkable(celebrate, be motivated by have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.67
Plausible(celebrate, be used to have good time)
Evidence: 0.70
¬ Plausible(celebrate, be used to have fun)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.67
Plausible(celebrate, be used to have good time)
Evidence: 0.83
¬ Plausible(celebrate, be motivated by something good happen)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.67
Plausible(celebrate, be used to have good time)
Evidence: 0.94
¬ Plausible(celebrate, requires do something that make you happy)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.67
Plausible(celebrate, be used to have good time)
Evidence: 0.85
¬ Plausible(celebrate, be motivated by have fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.88
Salient(celebrate, be used to have good time)
Evidence: 0.16
¬ Typical(celebrate, be used to have good time)
Evidence: 0.81
¬ Remarkable(celebrate, be used to have good time)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.67
Plausible(celebrate, be used to have good time)
Evidence: 0.16
¬ Typical(celebrate, be used to have good time)

Typicality and Rermarkability incompatibility between a parent and a child

0.28
Rule weight: 0.51
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.81
¬ Remarkable(celebrate, be used to have good time)
Evidence: 0.45
¬ Typical(holiday, be good)
0.26
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.84
Evidence: 0.81
¬ Remarkable(celebrate, be used to have good time)
Evidence: 0.47
¬ Typical(time, be defined as most valuable thing we have)
0.26
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.81
¬ Remarkable(celebrate, be used to have good time)
Evidence: 0.43
¬ Typical(time, be measure in many different way)
0.25
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.81
¬ Remarkable(celebrate, be used to have good time)
Evidence: 0.48
¬ Typical(time, be used to think)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.16
Typical(celebrate, be used to have good time)
Evidence: 0.45
¬ Typical(holiday, be good)
0.25
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.16
Typical(celebrate, be used to have good time)
Evidence: 0.43
¬ Typical(time, be measure in many different way)
0.25
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.84
Evidence: 0.16
Typical(celebrate, be used to have good time)
Evidence: 0.47
¬ Typical(time, be defined as most valuable thing we have)
0.23
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.16
Typical(celebrate, be used to have good time)
Evidence: 0.48
¬ Typical(time, be used to think)