cell phone: hurt society

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents telephone line
Weight: 0.76
, mobile phone
Weight: 0.75
, laptop computer
Weight: 0.70
, phone
Weight: 0.64
Siblings iphone
Weight: 0.69
, android
Weight: 0.64
, cellphone
Weight: 0.61

Related properties

Property Similarity
hurt society 1.00
be are beneficial to society 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.86
Plausible(cell phone, hurt society)
Evidence: 0.90
¬ Salient(cell phone, hurt society)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.92
Typical(cell phone, hurt society)
Evidence: 0.64
¬ Typical(cell phone, be are beneficial to society)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.90
Salient(cell phone, hurt society)
Evidence: 0.85
¬ Salient(cell phone, be are beneficial to society)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.86
Plausible(cell phone, hurt society)
Evidence: 0.69
¬ Plausible(cell phone, be are beneficial to society)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.61
Remarkable(cell phone, hurt society)
Evidence: 0.84
¬ Remarkable(cell phone, be are beneficial to society)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.90
Salient(cell phone, hurt society)
Evidence: 0.92
¬ Typical(cell phone, hurt society)
Evidence: 0.61
¬ Remarkable(cell phone, hurt society)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.86
Plausible(cell phone, hurt society)
Evidence: 0.92
¬ Typical(cell phone, hurt society)